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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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arbprogparse.c
Age
Commit message (
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Author
2008-10-07
mesa: remove old assertion
Brian Paul
2008-10-01
mesa: Fix compiler warnings on Windows.
Michal Krol
2008-09-19
mesa: Fix compiler error.
Michal Krol
2008-09-19
mesa: Fix arb parse constants
Brian Paul
2008-09-05
mesa: _mesa_program_state_string() returns char *, not const char *.
Michal Krol
2008-07-24
mesa: Prefix main includes with dir to avoid conflicts.
José Fonseca
2008-07-09
mesa: fix state.clip[n].plane parsing bug (bug 16611)
Brian Paul
2008-06-12
glsl: implement variable array indexes
Zack Rusin
2008-03-27
consolidate some parsing functions that were pretty much identical for vertex...
Brian
2008-03-27
mesa: misc sync-up with master
Brian
2008-03-27
raise GL_INVALID_OPERATION if glProgramString compilation fails
Brian
2008-03-27
make sure state token values are fully initialized
Brian
2008-03-27
added program_error2() function for better error reporting
Brian
2008-03-27
Fix state.texgen parsing error (bug 12313).
Brian
2008-03-25
mesa: append fog instructions after parsing if a fog option is set
Brian Paul
2008-03-25
mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X
Brian Paul
2008-03-17
only set InputsRead bit if input is really used
Markus Amsler
2008-03-12
mesa: set SamplersUsed bitmask when parsing ARB fragment programs
Brian
2008-02-27
mesa: set input read only on success
Jerome Glisse
2008-01-18
s/varible/variable/
Brian
2008-01-18
set param type to PROGRAM_CONSTANT when parsing immediates
Brian
2007-07-04
Be more consistant with paths in #includes. Eventually, eliminate a bunch of...
Brian
2007-06-07
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-05
Updates for array texture shadow targets.
Ian Romanick
2007-05-16
Initial implementation of MESA_texture_array
Ian Romanick
2007-03-09
Merge branch 'origin' into glsl-compiler-1
Brian
2007-03-04
Propogate UsesKill information.
Keith Whitwell
2007-02-23
fix fog breakage
Brian
2007-02-23
replace GLint with gl_state_index
Brian
2007-02-22
updated debug code
Brian
2007-02-22
Undo some STATE_POINT/FOG changes. Max length of state token array is now 5.
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-21
more minor changes to STATE_ indexing
Brian
2007-02-21
adjustments to STATE_ token layout/format so token[1] is always the array index
Brian
2007-02-09
optimize generated vertex programs a bit
Roland Scheidegger
2007-02-01
silence uninitialized var warning
Brian
2007-01-09
clean up a bunch of program parameter stuff
Brian
2007-01-09
Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
Brian
2007-01-04
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2006-12-14
Updated includes.
Brian
2006-12-14
Replace __extension__ with LONGSTRING.
Brian
2006-11-15
Add a size parameter to _mesa_add_unnamed_constant() and
Brian Paul
2006-11-15
#define LONGSTRING __extension__ in imports.h and use it to silence gcc
Brian Paul
2006-10-29
Change _mesa_init_instruction() to initialize an array of instructions.
Brian Paul
2006-10-29
Program instructions are initialized before parsing so no need to set
Brian Paul
2006-09-06
for VERTEX_ATTRIB_WEIGHT, use break, not return
Brian Paul
2006-09-05
Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in
Brian Paul
2006-09-05
fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/
Brian Paul
2006-09-05
Consolidate common case of _mesa_set_program_error() followed by _mesa_error()
Brian Paul
2006-08-30
Check that we don't try to reference more than one target of a texture unit.
Brian Paul
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