Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-07 | mesa: gl_register_file enum typedef | Brian Paul | |
2008-11-24 | mesa: add gl_program::Input/OutputFlags[] array | Brian Paul | |
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance. | |||
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | |
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch | |||
2007-11-23 | Consolidate texture fetch code and use partial derivatives when possible. | Brian | |
2007-05-02 | Resuscitate some of the DDX,DDY code. | Brian | |
Only works for program input registers at this time. Good enough for the common case of texcoords, though. | |||
2007-02-25 | define and use MAX_PROGRAM_ADDRESS_REGS | Brian | |
2007-02-25 | Add EnvParams field to gl_program_machine, avoid passing ctx to a bunch of ↵ | Brian | |
functions. | |||
2007-02-25 | remove 'maxInst' parameter from _mesa_execute_program() | Brian | |
2007-02-25 | remove unused 'element' parameter from _mesa_execute_program() | Brian | |
2007-02-24 | Outputs[] array wasn't large enough, define MAX_PROGRAM_OUTPUTS, new assertions. | Brian | |
2007-02-22 | New, unified interpretor/executor for vertex and fragment programs. | Brian | |
This replaces the code formerly in nvvertexec.c and s_fragprog.c. Currently, DDX, DDY don't work. |