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path: root/src/mesa/shader/prog_parameter.c
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2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-19Remove _mesa_memset in favor of plain memset.Kenneth Graunke
This may break the SUNOS4 build, but it's no longer relevant.
2010-02-19Remove _mesa_strncmp in favor of plain strncmp.Kenneth Graunke
2010-02-19Remove _mesa_strcmp in favor of plain strcmp.Kenneth Graunke
2010-02-19Remove _mesa_strlen in favor of plain strlen.Kenneth Graunke
2010-02-13mesa: Fix compiler warningsKarl Schultz
Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio.
2010-01-05mesa: change constant search behaviour in _mesa_add_unnamed_constant()Brian Paul
Only search for an existing, matching constant if swizzleOut is non-null. We need to be able to disable constant consolidation when building an array of constants which will be indexed indirectly.
2009-12-10mesa: Assign _mesa_lookup_parameter_index return value to GLint.Vinson Lee
2009-09-24mesa: added commentBrian Paul
2009-07-20Add new _mesa_new_parameter_list_sized to pre-allocate a parameter listIan Romanick
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-03mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul
2009-03-17mesa: update/fix doxygen commentsVinson Lee
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
2009-01-02mesa: fix another "out of samplers" problemBrian Paul
Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used.
2008-12-16Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-12mesa: remove old size=4 limitBrian Paul
2008-11-24mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
2008-11-24mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-09-05mesa: _mesa_program_state_string() returns char *, not const char *.Michal Krol
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction.
2008-08-19mesa: glsl: add usage tracking for uniform varsBrian Paul
Unused uniforms are no longer included in the active uniforms list.
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-29mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-24mesa: Prefix main includes with dir to avoid conflicts.José Fonseca
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h
2008-07-21mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-18mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-06-12shaders: fix allocation of arrays of parametersZack Rusin
2008-05-20copy StateFlags in _mesa_clone_parameter_list()Brian Paul
cherry-picked from master (b539b6132141b0f583076355ad158852667b79cd)
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero. cherry-picked from master (b6fb0940c226373ac235a5d327d3fcfd742bc6b9)
2008-05-20copy StateFlags in _mesa_clone_parameter_list()Brian Paul
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero.
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
2008-05-14mesa: use CALLOC_STRUCT()Brian Paul
2008-05-14added _mesa_combine_parameter_lists()Brian Paul
cherry-picked from gallium-0.1
2008-04-22small cleanupsAlan Hourihane
2008-03-27Fix the compile of disabled DEBUG_PARSING code.Brian
cherry-picked from master
2007-12-11make sure state token values are fully initializedRoland Scheidegger
2007-10-30added _mesa_combine_parameter_lists()Brian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-04-18comments, assertionsBrian
2007-04-18new commentsBrian