Age | Commit message (Expand) | Author |
2009-02-06 | glsl: new MESA_GLSL env var for GLSL debugging features | Brian Paul |
2009-02-06 | Revert "mesa: meaningless whitespace change to see if git's working (ignore)" | Brian Paul |
2009-02-06 | mesa: meaningless whitespace change to see if git's working (ignore) | Brian Paul |
2009-01-22 | glsl: set shader->CompileStatus in _slang_compile() | Brian Paul |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul |
2008-09-29 | GLSL: Implement _mesa_get_handle | Ian Romanick |
2008-09-29 | GLSL: AttachShader returns INVALID_OPERATION for repeated attach | Ian Romanick |
2008-09-23 | mesa: glsl: fix glGetUniform for matrix queries | Brian Paul |
2008-09-23 | mesa: glsl: fix a number of glUniform issues | Brian Paul |
2008-09-23 | mesa: glsl: fix error check in get_uniformfv() | Brian Paul |
2008-09-21 | mesa: fix issues causing warnings on Windows | Brian Paul |
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul |
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul |
2008-08-11 | mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079 | Brian Paul |
2008-07-29 | mesa: Silence compiler warnings on Windows. | Brian Paul |
2008-07-29 | mesa: fix issues causing warnings on Windows | Brian Paul |
2008-07-29 | mesa: glsl: only try to link shaders defining main() | Brian Paul |
2008-07-29 | mesa: remove stray debug assertion | Brian Paul |
2008-07-29 | mesa: fix glUniform error checking for samplers | Brian |
2008-07-29 | mesa: fix some issues in _mesa_validate_program() | Brian Paul |
2008-07-29 | mesa: assorted glsl uniform/attribute fixes | Brian Paul |
2008-07-29 | mesa: fix set_program_uniform_matrix(): need to loop over matrix count | Brian Paul |
2008-07-08 | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul |
2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra... | Brian Paul |
2008-07-03 | mesa: fix various error codes | Brian Paul |
2008-07-03 | mesa: additional error checking, fix error codes | Brian Paul |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul |
2008-06-28 | s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv() | Brian Paul |
2008-05-18 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian Paul |
2008-05-16 | bring in fixes/changes from gallium-0.1 | Brian Paul |
2008-05-16 | silence warning, new assertion | Brian Paul |
2008-05-16 | Fix a program refcounting error, don't share program parameter lists. | Brian Paul |
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul |
2008-05-14 | fix some additional program refcounting bugs | Brian Paul |
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian |
2008-04-22 | small cleanups | Alan Hourihane |
2008-03-31 | mesa: Free all shader program data before deleting all | Xiang, Haihao |
2008-03-31 | Revert "mesa: separate shader program object from shader object." (bug#15244) | Xiang, Haihao |
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian |
2008-02-28 | mesa: separate shader program object from shader object. | Xiang, Haihao |
2008-01-01 | Convert to 0/1 when setting boolean uniforms | Bruce Merry |
2008-01-01 | Make use of count in _mesa_uniform_matrix | Bruce Merry |
2008-01-01 | More fixes to shader_api | Bruce Merry |
2008-01-01 | Fix several bugs relating to uniforms and attributes in GLSL API | Bruce Merry |
2007-12-20 | return correct size from glGetActiveUniform (bug 13751) | Brian |
2007-08-07 | fix potential NULL dereference (bug 11880) | Brian |
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |