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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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mesa
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shader
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shader_api.c
Age
Commit message (
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Author
2007-04-12
disable debug printfs
Brian
2007-04-12
New _mesa_reference_shader/program() function to consolidate refcounting.
Brian
2007-04-11
fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602
Brian
2007-03-26
fix mem leak, add comments
Brian
2007-03-24
Free shader-related context state: _mesa_free_shader_state()
Brian
2007-03-23
Add the ability to generate programs that doesn't use condition codes.
Brian
2007-03-13
more bug fixing, error checking
Brian
2007-03-13
fix a number of issues in _mesa_uniform()
Brian
2007-03-09
fix _mesa_uniform_matrix() transpose bug
Brian
2007-03-07
check for null program ptrs in _mesa_uniform()
Brian
2007-02-26
Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state.
Brian
2007-02-24
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Brian
2007-02-16
s/_slang_link2/_slang_link/
Brian
2007-02-03
added FLUSH_VERTICES() in _mesa_use_program()
Brian
2007-02-02
Only glUniform1i() can be used to set sampler uniforms. Generate error other...
Brian
2007-01-30
fix _mesa_get_uniform_location() so it uses the given program handle
Brian
2007-01-23
fix g++ warnings/errors
Brian
2007-01-10
checkpoint: codegen for global vars w/ initializers
Brian
2007-01-10
assorted code clean-ups
Brian
2007-01-09
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
Brian
2007-01-09
clean up a bunch of program parameter stuff
Brian
2007-01-09
Implement vertex attribute binding.
Brian
2007-01-05
Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...
Brian
2007-01-04
finish some loose ends in _mesa_uniform()
Brian
2007-01-04
Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.
Brian
2006-12-21
comment about uniforms
Brian
2006-12-20
Uniform matrix support.
Brian
2006-12-20
code re-org
Brian
2006-12-20
Fix shader object reference counting and hash table deallocation.
Brian
2006-12-19
Clean-up and re-org of the main GLSL object types.
Brian
2006-12-19
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-18
GLSL API functions.
Brian