Age | Commit message (Expand) | Author |
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian |
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal |
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch of... | Brian |
2007-05-09 | Check that texture units/samplers specified with glUniform1i() are legal. | Brian |
2007-04-21 | free shProg->Attributes in _mesa_free_shader_program_data() | Brian |
2007-04-18 | Start fixing some issues with uniform variables and their types. | Brian |
2007-04-18 | Fix some bugs related to querying active uniforms. | Brian |
2007-04-18 | fix error strings, add a sanity check | Brian |
2007-04-18 | Remove bad assertions, decrement NumShaders in _mesa_detach_shader(). | Brian |
2007-04-18 | s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) | Brian |
2007-04-18 | Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name(). | Brian |
2007-04-12 | disable debug printfs | Brian |
2007-04-12 | New _mesa_reference_shader/program() function to consolidate refcounting. | Brian |
2007-04-11 | fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602 | Brian |
2007-03-26 | fix mem leak, add comments | Brian |
2007-03-24 | Free shader-related context state: _mesa_free_shader_state() | Brian |
2007-03-23 | Add the ability to generate programs that doesn't use condition codes. | Brian |
2007-03-13 | more bug fixing, error checking | Brian |
2007-03-13 | fix a number of issues in _mesa_uniform() | Brian |
2007-03-09 | fix _mesa_uniform_matrix() transpose bug | Brian |
2007-03-07 | check for null program ptrs in _mesa_uniform() | Brian |
2007-02-26 | Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state. | Brian |
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian |
2007-02-16 | s/_slang_link2/_slang_link/ | Brian |
2007-02-03 | added FLUSH_VERTICES() in _mesa_use_program() | Brian |
2007-02-02 | Only glUniform1i() can be used to set sampler uniforms. Generate error other... | Brian |
2007-01-30 | fix _mesa_get_uniform_location() so it uses the given program handle | Brian |
2007-01-23 | fix g++ warnings/errors | Brian |
2007-01-10 | checkpoint: codegen for global vars w/ initializers | Brian |
2007-01-10 | assorted code clean-ups | Brian |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian |
2007-01-09 | clean up a bunch of program parameter stuff | Brian |
2007-01-09 | Implement vertex attribute binding. | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-04 | finish some loose ends in _mesa_uniform() | Brian |
2007-01-04 | Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. | Brian |
2006-12-21 | comment about uniforms | Brian |
2006-12-20 | Uniform matrix support. | Brian |
2006-12-20 | code re-org | Brian |
2006-12-20 | Fix shader object reference counting and hash table deallocation. | Brian |
2006-12-19 | Clean-up and re-org of the main GLSL object types. | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-18 | GLSL API functions. | Brian |