Age | Commit message (Expand) | Author |
2009-09-29 | glsl: rewrite sqrt(x) intrinsic to handle x=0 | Brian Paul |
2009-03-10 | glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/ | Brian Paul |
2009-02-20 | glsl: use new IR opcodes for TEX instructions with shadow comparison | Brian Paul |
2009-02-20 | glsl: rename GLSL texture assembly instructions to be more legible | Brian Paul |
2009-01-01 | mesa: updated comments about GLSL constants | Brian Paul |
2008-12-30 | mesa: allow variable indexing into the predefined uniform variable arrays | Brian Paul |
2008-11-13 | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul |
2008-07-17 | mesa: fix/improve the atan(y,x) function | Brian Paul |
2008-07-16 | mesa: fix copy&paste errors in degrees() functions | Brian Paul |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul |
2008-01-31 | fix w component of glsl vec4 asin | Roland Scheidegger |
2007-05-10 | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian |
2007-05-01 | implement acos(), asin(), atan() | Brian |
2007-04-27 | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian |
2007-04-17 | fix/simplify some texture functions | Brian |
2007-04-14 | implement shadow2DRect functions | Brian |
2007-04-11 | move/fix texture sampling funcs | Brian |
2007-03-08 | Update lessThan(), lessThanEqual() functions, improve some matrix constructors. | Brian |
2007-03-08 | Rework matrix-related code. | Brian |
2007-02-03 | minor tweaks to distance() funcs | Brian |
2007-01-31 | New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in... | Brian |
2007-01-28 | noise functions | Brian |
2007-01-28 | implement mix() with LRP instruction | Brian |
2007-01-19 | Rewrite normalize(vec3/vec4) to use one less register. | Brian |
2007-01-08 | implement biased texture functions | Brian |
2007-01-08 | update texture1D functions | Brian |
2007-01-08 | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-04 | initial code to get texture sampling limping along | Brian |
2006-12-21 | chmod a-x | Brian |
2006-12-13 | Rewrite/simplify most built-in functions to use updated set of __asm instruct... | Brian |
2006-04-18 | Remove carriage-return chars *ONLY*. | Michal Krol |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-03-14 | More GLSL code: | Michal Krol |
2006-02-21 | More GLSL code: | Michal Krol |
2006-02-18 | More GLSL code. | Michal Krol |
2006-02-13 | More glsl code. | Michal Krol |
2005-04-13 | cosmetic changes; | Michal Krol |
2005-01-28 | move file | Michal Krol |