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path: root/src/mesa/shader/slang/library/slang_common_builtin.gc
AgeCommit message (Expand)Author
2010-03-29glsl: avoid using rcp in length() functionsBrian Paul
2010-03-29glsl: remove rcp from sqrt()Brian Paul
2010-03-12Grammar and spelling fixesJeff Smith
2010-02-25glsl: implement support for GL_EXT_texture_arrayBrian Paul
2009-09-29glsl: rewrite sqrt(x) intrinsic to handle x=0Brian Paul
2009-03-10glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2009-01-01mesa: updated comments about GLSL constantsBrian Paul
2008-12-30mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-17mesa: fix/improve the atan(y,x) functionBrian Paul
2008-07-16mesa: fix copy&paste errors in degrees() functionsBrian Paul
2008-07-02mesa: added some missing equal() notEqual() intrinsicsBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
2008-01-31fix w component of glsl vec4 asinRoland Scheidegger
2007-05-10Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian
2007-05-01implement acos(), asin(), atan()Brian
2007-04-27asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian
2007-04-17fix/simplify some texture functionsBrian
2007-04-14implement shadow2DRect functionsBrian
2007-04-11move/fix texture sampling funcsBrian
2007-03-08Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian
2007-03-08Rework matrix-related code.Brian
2007-02-03minor tweaks to distance() funcsBrian
2007-01-31New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...Brian
2007-01-28noise functionsBrian
2007-01-28implement mix() with LRP instructionBrian
2007-01-19Rewrite normalize(vec3/vec4) to use one less register.Brian
2007-01-08implement biased texture functionsBrian
2007-01-08update texture1D functionsBrian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian
2007-01-04initial code to get texture sampling limping alongBrian
2006-12-21chmod a-xBrian
2006-12-13Rewrite/simplify most built-in functions to use updated set of __asm instruct...Brian
2006-04-18Remove carriage-return chars *ONLY*.Michal Krol
2006-03-21GLSL fixes:Michal Krol
2006-03-14More GLSL code:Michal Krol
2006-02-21More GLSL code:Michal Krol
2006-02-18More GLSL code.Michal Krol
2006-02-13More glsl code.Michal Krol
2005-04-13cosmetic changes;Michal Krol
2005-01-28move fileMichal Krol