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path: root/src/mesa/shader/slang/library/slang_common_builtin_gc.h
AgeCommit message (Expand)Author
2009-12-12slang: Delete a file that is now autogenerated.Michal Krol
2009-09-29glsl: regenerated fileBrian Paul
2009-03-10glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
2009-02-20glsl: rename GLSL texture assembly instructions to be more legibleBrian Paul
2008-12-30mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2008-12-15mesa: bump glsl grammar revisionBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
2008-11-24mesa: support for GLSL 1.20 array typesBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-08-25mesa: glsl: regenerated fileBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-17mesa: regenerated fileBrian Paul
2008-07-16mesa: regenerated fileBrian Paul
2008-07-02mesa: regeneratedBrian Paul
2008-07-02mesa: regenerated filesBrian Paul
2008-01-31regenerate glsl library functionsRoland Scheidegger
2007-05-10regeneratedBrian
2007-05-01regeneratedBrian
2007-04-27asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday.Brian
2007-04-17regeneratedBrian
2007-04-14implement shadow2DRect functionsBrian
2007-04-11regeneratedBrian
2007-03-12Implement GL_ARB_texture_rectangle supportBrian
2007-03-08Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian
2007-03-08Rework matrix-related code.Brian
2007-02-03minor tweaks to distance() funcsBrian
2007-01-31New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with in...Brian
2007-01-28noise functionsBrian
2007-01-28implement mix() with LRP instructionBrian
2007-01-19Rewrite normalize(vec3/vec4) to use one less register.Brian
2007-01-08implement biased texture functionsBrian
2007-01-08update texture1D functionsBrian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian
2007-01-04initial code to get texture sampling limping alongBrian
2006-12-13Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian
2006-08-02Add vec4 extension.Michal Krol
2006-04-18Remove carriage-return chars *ONLY*.Michal Krol
2006-03-21GLSL fixes:Michal Krol
2006-03-14More GLSL code:Michal Krol
2006-02-21More GLSL code:Michal Krol
2006-02-18More GLSL code.Michal Krol
2006-02-13More glsl code.Michal Krol
2006-01-16remove slang_*_gc.h files;Michal Krol
2005-04-13cosmetic changes;Michal Krol