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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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slang
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slang_codegen.c
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Author
2009-03-19
slang: support uniform arrays
Alan Hourihane
2009-03-19
glsl: when debug pragma is on, emit comments about function calls/inlines
Brian Paul
2009-03-19
slang: if/else/break & if/else/continue work for unrolled loops
Alan Hourihane
2009-03-18
slang: redo the last commit for if/break & if/continue tests as it
Alan Hourihane
2009-03-18
Revert "slang: if we detect an if/break or if/continue within a loop and we're"
Alan Hourihane
2009-03-18
slang: if we detect an if/break or if/continue within a loop and we're
Alan Hourihane
2009-03-10
glsl: remove _slang_attach_storage() function
Brian Paul
2009-03-10
glsl: some clean-ups, remove old assertions, add new assertions
Brian Paul
2009-03-10
glsl: remove stray/unneeded totalSize assignment
Brian Paul
2009-03-07
mesa: gl_register_file enum typedef
Brian Paul
2009-02-28
mesa: rename, reorder FRAG_RESULT_x tokens
Brian Paul
2009-02-20
glsl: use new IR opcodes for TEX instructions with shadow comparison
Brian Paul
2009-02-20
glsl: rename GLSL texture assembly instructions to be more legible
Brian Paul
2009-02-20
glsl: fix vec4_texp_rect IR code (need projective version)
Brian Paul
2009-02-16
glsl: silence some uninit var warnings
Brian Paul
2009-01-14
glsl: minor clean-up for rect sampler test
Brian Paul
2009-01-14
glsl: propagate pragma info down into compiler from preprocessor
Brian Paul
2009-01-14
glsl: simplify IR storage for samplers
Brian Paul
2009-01-14
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
glsl: fix a comment typo
Alan Hourihane
2009-01-14
glsl: support sampler arrays.
Alan Hourihane
2009-01-09
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-07
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-06
glsl: loop unroll adjustments
Brian Paul
2009-01-06
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-16
mesa: fix some GLSL array regressions
Brian Paul
2008-12-15
mesa: bump glsl grammar revision
Brian Paul
2008-12-15
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
mesa: more comments, clean up
Brian Paul
2008-12-15
mesa: added comments, remove unused code
Brian Paul
2008-12-15
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-12
mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
mesa: disable glsl debug output
Brian Paul
2008-12-12
mesa: basic array constructors work now
Brian Paul
2008-12-12
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
mesa: more glsl function renaming
Brian Paul
2008-12-12
mesa: glsl compiler function renaming
Brian Paul
2008-12-12
mesa: move some glsl compiler functions to different files to be more consistant
Brian Paul
2008-12-12
mesa: checkpoint: GLSL 1.20 array constructors
Brian Paul
2008-12-11
mesa: consolidate variable declaration initializer code for globals too
Brian Paul
2008-12-11
mesa: move variable initializer IR generation into _slang_gen_var_decl()
Brian Paul
2008-12-11
mesa: simplify some glsl variable declaration code
Brian Paul
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