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path: root/src/mesa/shader/slang/slang_compile.c
AgeCommit message (Collapse)Author
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-29mesa: glsl: silence warning (s/int/GLuint)Brian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul
Plus, fix some issues with pre-defined preprocessor symbols and version checking.
2008-07-14mesa: assemble main() after all other functionsBrian Paul
Before, main() had to come after any functions it called.
2008-07-14mesa: check for null shader->SourceBrian Paul
2008-07-08mesa: compute global var size before doing codegenBrian Paul
2008-07-02mesa: added some debug code (disabled)Brian Paul
2008-06-12glsl: make sure we replace all output reads with temporariesZack Rusin
test in if.glsl
2008-06-12glsl: fix array size initialiazers using const variablesZack Rusin
e.g. const int kernelSize = 9; uniform vec2 kernel[kernelSize];
2008-05-20fix incorrect sampler numbering/indexing.Brian Paul
All samplers indexes were zero.
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
Contains the normalized fragment position within a point sprite.
2007-07-24call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-05-11don't ignore return value of _slang_codegen_global_variable()Brian
2007-04-21Remove all the USE_MEMPOOL debug code.Brian
2007-04-21Use new memory pool allocator. Lots of debug code still in place...Brian
2007-04-19init A.curFuncEndLabel = NULLBrian
2007-04-10update SLANG version testBrian
2007-04-09plug in GLSL 1.20 unitBrian
2007-04-08support for GLSL 1.20 non-square matricesBrian
2007-03-24fix some mem leaksBrian
2007-03-12Implement GL_ARB_texture_rectangle supportBrian
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions.
2007-03-07s/equal/EQUAL/, fix bugs in logical or/and code.Brian
2007-02-26fix logic for reporting errorsBrian
2007-02-26fix error flaggingBrian
2007-02-26Overhaul of error handling.Brian
2007-02-22get rid of some unused slang_variable fieldsBrian
2007-02-20forgot to return length in parse_array_len()Brian
2007-02-16change all enum tokens to uppercaseBrian
2007-02-16abort upon errors (temporary)Brian
2007-02-03Add literal_size field to slang_operation.Brian
Used to track the number of components in a float/int/bool literal. Helps with some typechecking things. Fixes problems with calls such as "distance(v2, vec2(1.0, 2.0))"
2007-02-02clean-upsBrian
2007-02-02s/slang_assembly_name_space/slang_name_space/Brian
2007-02-02remove more assembly-related codeBrian
2007-02-02move some functions, disable some code in preparation for removing assembly codeBrian
2007-02-02remove slang_export.c and related codeBrian
2007-02-02Remove all dependencies on the old slang interpreter/executor.Brian
2007-02-02use _slang_simplify() to evaluate array sizesBrian
2007-01-31disable all x86 code, broken and will eventually be removedBrian
2007-01-28Lots of vartable clean-ups, fixes. Report an error message when we run outBrian
of registers, rather than crash.
2007-01-13Rework code related to temp register allocation, both for user variablesBrian
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
2007-01-11Fix a problem with inlined "return" statements. Make some attempt to free ↵Brian
temporaries.
2007-01-10checkpoint: codegen for global vars w/ initializersBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-08Checkpoint: re-org of (global) variable allocation code. More to come...Brian