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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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shader
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slang
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slang_compile_operation.h
Age
Commit message (
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Author
2009-12-09
glsl: Remove unused member x from struct slang_operation.
Vinson Lee
2009-06-26
glsl: overhaul 'return' statement handling
Brian Paul
2009-06-26
glsl: add comments
Brian Paul
2009-06-26
glsl: added slang_operation_free_children()
Brian Paul
2009-06-26
glsl: added slang_oper_num_children() helper
Brian Paul
2009-06-26
glsl: added slang_operation_insert_child()
Brian Paul
2009-06-26
glsl: added slang_oper_child_const()
Brian Paul
2009-06-26
glsl: added slang_operation_literal_int/bool() helper functions
Brian Paul
2009-06-26
glsl: added slang_operation_add_children() and slang_oper_child() helpers
Brian Paul
2008-12-11
mesa: glsl clean-ups
Brian Paul
2008-11-24
mesa: added support for GLSL 1.20 array.length() method
Brian Paul
2008-07-29
mesa: fix some function inlining bugs
Brian Paul
2007-07-26
fix-up inlined/non-inlined function inconsistencies
Brian
2007-03-26
Checkpoint: implementing true CAL/RET instructions for subroutine calls.
Brian
2007-03-26
Get rid of SLANG_OPER_GOTO, start rewrite of 'return' handling.
Brian
2007-03-08
Rework matrix-related code.
Brian
2007-03-07
s/equal/EQUAL/, fix bugs in logical or/and code.
Brian
2007-02-23
Re-implement branching with slang_labels.
Brian
2007-02-16
change all enum tokens to uppercase
Brian
2007-02-03
Add literal_size field to slang_operation.
Brian
2007-02-03
remove unused slang_operation fields
Brian
2007-02-02
s/slang_assembly_typeinfo/slang_typeinfo/
Brian
2006-12-15
Lots of assorted changes.
Brian
2006-12-13
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instruc...
Brian
2006-11-28
indent, comments, etc
Brian Paul
2006-11-23
clean-up, comments
Brian Paul
2006-11-22
indent
Brian Paul
2006-11-15
Comments for operations.
Brian Paul
2006-04-18
Remove carriage-return chars *ONLY*.
Michal Krol
2006-02-13
Get it running for ARB_vertex_shader.
Michal Krol
2006-01-30
Split slang_compile.c into several smaller files - it was just too big.
Michal Krol