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path: root/src/mesa/shader/slang/slang_emit.c
AgeCommit message (Expand)Author
2009-01-14glsl: propagate pragma info down into compiler from preprocessorBrian Paul
2009-01-14glsl: simplify IR storage for samplersBrian Paul
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
2009-01-02mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
2009-01-02mesa: fix another "out of samplers" problemBrian Paul
2008-12-30mesa: fix bug in evaluation of structure fieldsBrian Paul
2008-12-30mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2008-12-16mesa: fix some GLSL array regressionsBrian Paul
2008-11-26mesa: add missing size check for assignment optimizationBrian Paul
2008-11-21mesa: better variable name: s/aux/store/Brian Paul
2008-11-19mesa: rework GLSL array code generationBrian Paul
2008-11-19mesa: don't realloc instruction buffer so oftenBrian Paul
2008-11-13mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
2008-11-13mesa: revamp GLSL instruction emit codeBrian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-07-29mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
2008-07-29mesa: glsl: additional error detectionBrian Paul
2008-07-29mesa: gls: fix broken else clause of conditional break/continueBrian Paul
2008-07-29mesa: glsl: fix/simplify array element handlingBrian Paul
2008-07-29mesa: glsl: rework swizzle storage handlingBrian Paul
2008-07-29mesa: initial support for GLSL struct/array comparisonsBrian Paul
2008-07-29mesa: added null ptr check (error handling case)Brian Paul
2008-07-29mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-29mesa: rework array/struct addressing code.Brian Paul
2008-07-16mesa: fix temp re-use bug in emit_arith()Brian Paul
2008-07-15mesa: add missing IR_LOG2 caseBrian Paul
2008-07-15mesa: fix storage size computation in emit_arith()Brian Paul
2008-07-01mesa: make _slang_swizzle_swizzle() non-privateBrian Paul
2008-06-12glsl: implement variable array indexesZack Rusin
2008-05-14Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul
2008-05-14fix some additional program refcounting bugsBrian Paul
2008-03-14init tmpNode to zerosBrian
2008-03-14mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian
2007-11-27set fp->UsesKill when emitting OPCODE_KILBrian
2007-11-23Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variab...Brian
2007-10-02fix comment: s/branch/kill/Brian
2007-07-26Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian
2007-04-21Remove all the USE_MEMPOOL debug code.Brian
2007-04-21Use new memory pool allocator. Lots of debug code still in place...Brian
2007-04-21free subroutine array (fix mem leak)Brian
2007-04-16Fix some assertions that could occur when an error was earlier logged.Brian
2007-04-09undo a debug/test changeBrian
2007-03-31always emit BGN/ENDSUB, for now anywayBrian