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path: root/src/mesa/shader/slang/slang_link.c
AgeCommit message (Expand)Author
2010-02-19mesa: restore _mesa_snprintf() - it's needed for WindowsBrian Paul
2010-02-19Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-02-19Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke
2010-02-19Remove _mesa_strlen in favor of plain strlen.Kenneth Graunke
2010-02-19Remove _mesa_strstr in favor of plain strstr.Kenneth Graunke
2010-02-14glsl: use new program cloning functionsBrian Paul
2010-02-04mesa: change ctx->Driver.ProgramStringNotify() to return GLbooleanBrian Paul
2010-01-22Merge branch 'mesa_7_7_branch'Brian Paul
2010-01-16glsl: Remove unnecessary header from slang_link.c.Vinson Lee
2009-11-23slang: Be more robust with memory in concat_shaders().Michal Krol
2009-11-17Merge branch 'outputswritten64'Ian Romanick
2009-10-27glsl: fix memory leakBrian Paul
2009-10-01glsl: fix mem leakBrian Paul
2009-09-15Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-14glsl: remove extra #version directives from concatenated shader sourcesBrian Paul
2009-08-25glsl: update a texture/sampler commentBrian Paul
2009-08-13glsl: fix incorrect attribute sizeBrian Paul
2009-08-12Merge branch 'new-frag-attribs'Brian Paul
2009-08-12glsl: add gl_Vertex, gl_Normal, etc to list of active attributesBrian Paul
2009-08-12glsl: move predefined shader input/output info/code to slang_builtin.cBrian Paul
2009-07-29mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputsBrian Paul
2009-06-26glsl: check number of varying variables against the limitBrian Paul
2009-06-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-06-17glsl: call _mesa_postprocess_program(), disabledBrian Paul
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-05-08glsl: check number of varying variables against the limitBrian Paul
2009-05-08glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2009-02-20glsl: use new IR opcodes for TEX instructions with shadow comparisonBrian Paul
2009-02-18glsl: fix link failure for variable-indexed varying output arraysBrian Paul
2009-02-09mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul
2009-02-06glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul
2009-02-06Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul
2009-02-06mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
2009-01-16Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2009-01-15glsl: use _mesa_sprintf()Brian Paul
2009-01-14glsl: support sampler arrays.Alan Hourihane
2009-01-13glsl: support sampler arrays.Alan Hourihane
2009-01-09glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul
2009-01-08mesa: Add _mesa_snprintf.José Fonseca
2009-01-07glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
2009-01-02mesa: fix another "out of samplers" problemBrian Paul
2008-12-31mesa: increase max texture image units and GLSL samplers to 16Brian Paul
2008-12-30Merge commit 'origin/master' into gallium-0.2Brian Paul