Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-10 | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | |
Reduce the source tree depth a bit. | |||
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2007-04-21 | Remove all the USE_MEMPOOL debug code. | Brian | |
2007-04-21 | Use new memory pool allocator. Lots of debug code still in place... | Brian | |
2007-04-21 | Memory pool manager. | Brian | |
Instead of doing intricate malloc/free tracking during compiling, allocate everything (which would be discarded after compiling) from a pool that can be freed en masse when done. |