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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-01-14
glsl: fix regression from sampler arrays commit
Alan Hourihane
2009-01-14
glsl: fix a comment typo
Alan Hourihane
2009-01-14
glsl: support sampler arrays.
Alan Hourihane
2009-01-13
glsl: add preprocessor support for #pragma
Brian Paul
2009-01-12
glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3...
Brian Paul
2009-01-10
glsl: force creation of new scope for for-loop body
Brian Paul
2009-01-10
glsl: replace 0/1 with GL_FALSE/GL_TRUE
Brian Paul
2009-01-09
glsl: make minimum struct size = 2, not 1
Brian Paul
2009-01-08
glsl: fix typo in the vec2 += operator function
Brian Paul
2009-01-08
glsl: fix broken +=, -=, *=, /= operators
Brian Paul
2009-01-07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
glsl: remove dead code
Brian Paul
2009-01-06
glsl: loop unroll adjustments
Brian Paul
2009-01-06
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
mesa: updated comments about GLSL constants
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-30
mesa: fix bug in evaluation of structure fields
Brian Paul
2008-12-30
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-30
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-18
glsl: Fix handling of nested parens in macro actual arguments.
Michal Krol
2008-12-16
mesa: disable debug output
Brian Paul
2008-12-16
mesa: fix some GLSL array regressions
Brian Paul
2008-12-15
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
Brian Paul
2008-12-15
mesa: bump glsl grammar revision
Brian Paul
2008-12-15
mesa: more re-org of variable declarations in glsl compiler
Brian Paul
2008-12-15
mesa: more comments, clean up
Brian Paul
2008-12-15
mesa: added comments, remove unused code
Brian Paul
2008-12-15
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul
2008-12-12
mesa: place glsl constant arrays in constant memory
Brian Paul
2008-12-12
mesa: code clean-up in glsl compiler
Brian Paul
2008-12-12
mesa: remove unneeded swizzle init code in glsl compiler
Brian Paul
2008-12-12
mesa: disable glsl debug output
Brian Paul
2008-12-12
mesa: remove unused varpool code in glsl compiler
Brian Paul
2008-12-12
mesa: basic array constructors work now
Brian Paul
2008-12-12
mesa: copy array_len in slang_fully_specified_type_copy()
Brian Paul
2008-12-12
mesa: remove incorrect array_len assignment
Brian Paul
2008-12-12
mesa: array size fix in _slang_typeof_operation()
Brian Paul
2008-12-12
mesa: fix some more GLSL 1.20 array things.
Brian Paul
2008-12-12
mesa: more glsl function renaming
Brian Paul
2008-12-12
mesa: use _slang_alloc()
Brian Paul
2008-12-12
mesa: glsl compiler function renaming
Brian Paul
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