Age | Commit message (Expand) | Author |
2009-05-22 | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul |
2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttrib*NV() | Brian Paul |
2009-05-21 | mesa: comment for _mesa_GetVertexAttribfvARB() | Brian Paul |
2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttribfvARB() | Brian Paul |
2009-05-11 | mesa: better handling/printing of driver-specific opcodes, register files | Brian Paul |
2009-05-08 | glsl: check number of varying variables against the limit | Brian Paul |
2009-05-08 | glsl: set vertex/fragment program Ids to aid with debugging | Brian Paul |
2009-05-08 | mesa: more shader debug code (disabled) | Brian Paul |
2009-05-06 | mesa: be smarter about allocating vert/frag program constants | Brian Paul |
2009-05-05 | mesa: more complete fix for transform_invarient glitches | Keith Whitwell |
2009-05-04 | mesa: also print program params/constants when dumping shaders to disk | Brian Paul |
2009-05-04 | mesa: remove some unfinished/devel code | Brian Paul |
2009-05-01 | Merge branch 'const-buffer-changes' | Brian Paul |
2009-04-29 | mesa: added _mesa_check_soa_dependencies() function | Brian Paul |
2009-04-29 | mesa: added _mesa_check_soa_dependencies() function | Brian Paul |
2009-04-27 | Avoid a segfault in shader compilation | Robert Ellison |
2009-04-24 | mesa: refactor code and make _mesa_find_temp_intervals() public | Brian Paul |
2009-04-24 | mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM | Brian Paul |
2009-04-22 | mesa: Fix buffer overflow when parsing generic vertex attributes. | Brian Paul |
2009-04-21 | mesa: new _NEW_PROGRAM_CONSTANTS flag | Brian Paul |
2009-04-21 | mesa: print internal.current[i] attrib | Brian Paul |
2009-04-21 | mesa: print parameter list dirty state flag mask | Brian Paul |
2009-04-18 | mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program() | Brian Paul |
2009-04-17 | mesa: build a float[4] value in _mesa_add_sampler() to avoid random values | Brian Paul |
2009-04-14 | mesa: merge the prog_src_register::NegateBase and NegateAbs fields | Brian Paul |
2009-04-14 | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions | Brian Paul |
2009-04-14 | mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES | Brian Paul |
2009-04-14 | mesa: remove NV vertex/fragment program print/debug code | Brian Paul |
2009-04-08 | mesa: minor datatype changes in optimization code | Brian Paul |
2009-04-07 | glsl: enable the new linear scan register allocator code | Brian Paul |
2009-04-07 | glsl: don't optimize program if MESA_GLSL=nopt | Brian Paul |
2009-04-03 | mesa: in mesa_add_named_constant(), avoid adding duplicate constants | Brian Paul |
2009-04-03 | mesa: fix parameter counting in ARB vertex/fragment program parsing | Brian Paul |
2009-04-03 | mesa: replace >= with > when testing if we've exceeded max local params | Brian Paul |
2009-04-03 | mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log() | Brian Paul |
2009-04-03 | mesa: rename some gl_light fields to be clearer | Brian Paul |
2009-04-03 | mesa: replace assertion with conditional in _mesa_opcode_string() | Brian Paul |
2009-04-03 | mesa: clean up formatting and use 'return' instead of 'break' consistantly | Brian Paul |
2009-04-02 | glsl: fix segfault in linker when vertex or fragment shader was missing | Brian Paul |
2009-04-01 | glsl: implement compiling/linking of separate compilation units | Brian Paul |
2009-04-01 | mesa: use correct tex unit lod bias for TXB instruction | Brian Paul |
2009-04-01 | glsl: fix texgen state variable tokens in emit_statevars() | Brian Paul |
2009-04-01 | mesa: minor tweaks in append_token() for printing state var strings | Brian Paul |
2009-03-25 | slang: ensure structure elements have their array length set | Alan Hourihane |
2009-03-20 | mesa: add new internal state var for window size | Brian Paul |
2009-03-20 | mesa: linear scan register allocation for shader programs | Brian Paul |
2009-03-20 | slang: Use _mesa_snprintf() wrapper. | Michal Krol |
2009-03-19 | slang: initialize the context | Alan Hourihane |
2009-03-19 | slang: support uniform arrays | Alan Hourihane |
2009-03-19 | glsl: change GLSL #pragma initialization | Brian Paul |