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path: root/src/mesa/shader
AgeCommit message (Collapse)Author
2008-03-17only set InputsRead bit if input is really usedMarkus Amsler
2008-03-17mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.Markus Amsler
2008-03-14init tmpNode to zerosBrian
2008-03-14mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian
IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs).
2008-03-13fix state.lightprod ambient/specular w value (bug #14983)Roland Scheidegger
2008-03-10fix parsing of state.texenv.color (bug 14931)Brian
2008-03-01state.depth.range alpha value should be 1, not 0 (bug #14733)Roland Scheidegger
2008-02-28mesa: separate shader program object from shader object.Xiang, Haihao
Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects.
2008-02-27mesa: set input read only on successMarkus Amsler
2008-02-20raise GL_INVALID_OPERATION if glProgramString compilation failsBrian
2008-01-31regenerate glsl library functionsRoland Scheidegger
2008-01-31fix w component of glsl vec4 asinRoland Scheidegger
2008-01-15Fix the compile of disabled DEBUG_PARSING code.Eric Anholt
2008-01-15Bug #13492: Only call ProgramStringNotify if program parsing succeeded.Eric Anholt
Wine intentionally tries some out-of-spec programs to test strictness, and calling ProgramStringNotify on the results of a failed program parse resulted in crashes in the 965 driver.
2008-01-01Convert to 0/1 when setting boolean uniformsBruce Merry
Also add some extra tests to the shader_api regression tests
2008-01-01Make use of count in _mesa_uniform_matrixBruce Merry
2008-01-01More fixes to shader_apiBruce Merry
- return GL_INVALID_OPERATION instead of GL_INVALID_VALUE if location is bad - correct the type-checking of uniforms from my previous commit - accept location of -1 in _mesa_uniform_matrix
2008-01-01Fix several bugs relating to uniforms and attributes in GLSL APIBruce Merry
- fix sizes for GL_FLOAT_MAT2x3 and GL_FLOAT_MAT4x3 in sizeof_glsl_type - fix size returns in _mesa_get_active_attrib - fix out-of-bounds array access to vec_types in _mesa_get_active_attrib - fix queries of matrix uniforms in _mesa_get_uniformfv - fix _mesa_get_uniformfv to only return one base, even from an array - allow location == -1 in _mesa_uniform - validate types in _mesa_uniform - allow array overruns in _mesa_uniform
2007-12-20return correct size from glGetActiveUniform (bug 13751)Brian
2007-12-11make sure state token values are fully initializedRoland Scheidegger
2007-12-04Fix gl_FrontFacing compilation problemBrian
2007-11-30Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesajoukj
2007-11-29Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.cBrian
2007-11-27set fp->UsesKill when emitting OPCODE_KILBrian
2007-11-23Consolidate texture fetch code and use partial derivatives when possible.Brian
2007-11-23Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on ↵Brian
variable array indexes.
2007-11-09alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Roland Scheidegger
these should be the same functions (as per spec).
2007-11-01remove dead code in _mesa_new_program()Brian
2007-10-31Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-10-29disable ctx->Driver.NewProgram() call in _mesa_new_program()Brian
This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program().
2007-10-26Merge branch '965-glsl'Zou Nan hai
Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c
2007-10-24add to gitBrian
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
Contains the normalized fragment position within a point sprite.
2007-10-11remove unneeded castBrian
2007-10-03 Update of OpenVMS makefiles for the use of "new" include file conventionJouk
2007-10-02fix comment: s/branch/kill/Brian
2007-10-02Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-09-13added program_error2() function for better error reportingBrian
2007-09-13Fix state.texgen parsing error (bug 12313).Brian
Replace *(*inst++) with *(*inst)++ in a few places.
2007-08-23For _mesa_share_state(), update the context's references to the new share ↵Brian
group's objects (Shane Blackett)
2007-08-07fix potential NULL dereference (bug 11880)Brian
2007-08-07fix swizzle error test (bug 11881)Brian
2007-07-31fix failure caused by undeclared variable (bug 11783)Brian
2007-07-31glGetAttribLocation always returned 1 (bug 11774)Brian
2007-07-26fix-up inlined/non-inlined function inconsistenciesBrian
2007-07-26Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian
2007-07-26generate error upon writing to varying var in fragment program (bug 11733)Brian
2007-07-25Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesaJouk
2007-07-24call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian
2007-07-17Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa ↵Zou Nan hai
into 965-glsl