summaryrefslogtreecommitdiff
path: root/src/mesa/shader
AgeCommit message (Expand)Author
2009-01-06mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
2009-01-06mesa: in slang linker, replace assertion with link error when max samplers ex...Brian Paul
2009-01-06mesa: add missing type check for function callsBrian Paul
2009-01-06mesa: add missing size check for assignment optimizationBrian Paul
2009-01-06mesa: remove debug codeBrian Paul
2009-01-06mesa: added support for GLSL 1.20 array.length() methodBrian Paul
2009-01-06mesa: support for GLSL 1.20 array typesBrian Paul
2009-01-06mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
2009-01-06mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul
2009-01-06mesa: check that varying variable qualifiers agreeBrian Paul
2009-01-06mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul
2009-01-06mesa: set flags for varying varsBrian Paul
2009-01-06mesa: rename program parameter flags to match other Mesa conventionsBrian Paul
2009-01-06mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul
2009-01-06mesa: dump/debug varying vars listBrian Paul
2009-01-06mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul
2009-01-06mesa: add Flags field to gl_program_parameterBrian Paul
2009-01-06mesa: issue error, don't crash, when calling a prototyped, but undefined func...Brian Paul
2009-01-06mesa: better variable name: s/aux/store/Brian Paul
2009-01-06mesa: minor comment reformatttingBrian Paul
2009-01-06mesa: glsl compiler debug codeBrian Paul
2009-01-06mesa: rework GLSL array code generationBrian Paul
2009-01-06mesa: don't realloc instruction buffer so oftenBrian Paul
2009-01-06mesa: updated commentBrian Paul
2009-01-06mesa: fix merge conflict left-oversBrian Paul
2009-01-06mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
2009-01-06mesa: revamp GLSL instruction emit codeBrian Paul
2009-01-06mesa: make writemask_string() non-staticBrian Paul
2009-01-06mesa: remove some do-nothing GLSL codeBrian Paul
2009-01-06mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
2009-01-06mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2009-01-06mesa: tweak program register printing for RelAddr caseBrian Paul
2009-01-06mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul
2009-01-06mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2009-01-06mesa: initial support for uniform variable initializers.Brian Paul
2009-01-06mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2009-01-06mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2009-01-06mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2009-01-06mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul