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path: root/src/mesa/shader
AgeCommit message (Expand)Author
2009-04-27Avoid a segfault in shader compilationRobert Ellison
2009-04-22mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul
2009-04-21mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul
2009-04-21mesa: print internal.current[i] attribBrian Paul
2009-04-21mesa: print parameter list dirty state flag maskBrian Paul
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-04-14mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul
2009-04-14mesa: remove NV vertex/fragment program print/debug codeBrian Paul
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-03mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul
2009-04-03mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul
2009-04-03mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul
2009-04-03mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul
2009-04-03mesa: rename some gl_light fields to be clearerBrian Paul
2009-04-03mesa: replace assertion with conditional in _mesa_opcode_string()Brian Paul
2009-04-03mesa: clean up formatting and use 'return' instead of 'break' consistantlyBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-04-01mesa: use correct tex unit lod bias for TXB instructionBrian Paul
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
2009-04-01mesa: minor tweaks in append_token() for printing state var stringsBrian Paul
2009-03-25slang: ensure structure elements have their array length setAlan Hourihane
2009-03-20mesa: add new internal state var for window sizeBrian Paul
2009-03-20mesa: linear scan register allocation for shader programsBrian Paul
2009-03-20slang: Use _mesa_snprintf() wrapper.Michal Krol
2009-03-19slang: initialize the contextAlan Hourihane
2009-03-19slang: support uniform arraysAlan Hourihane
2009-03-19glsl: change GLSL #pragma initializationBrian Paul
2009-03-19glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul
2009-03-19slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane
2009-03-18slang: redo the last commit for if/break & if/continue tests as itAlan Hourihane
2009-03-18Revert "slang: if we detect an if/break or if/continue within a loop and we're"Alan Hourihane
2009-03-18slang: if we detect an if/break or if/continue within a loop and we'reAlan Hourihane
2009-03-17mesa: update/fix doxygen commentsVinson Lee
2009-03-16mesa: Silence compiler warnings.Michal Krol
2009-03-13mesa: glUseProgram() debug code (disabled)Brian Paul
2009-03-12mesa: add support for ATI_envmap_bumpmapRoland Scheidegger
2009-03-11mesa: remove some last remnants of GL_MESA_program_debugBrian Paul
2009-03-10glsl: remove _slang_attach_storage() functionBrian Paul
2009-03-10glsl: some clean-ups, remove old assertions, add new assertionsBrian Paul
2009-03-10glsl: remove stray/unneeded totalSize assignmentBrian Paul
2009-03-10mesa: fix dumb sizeof() vs. strlen() mix-upBrian Paul
2009-03-10glsl: fix typo: s/vec4_tex1d_proj/vec4_tex_1d_proj/Brian Paul
2009-03-07mesa: gl_register_file enum typedefBrian Paul
2009-03-07mesa: remove GL_MESA_program_debug extensionBrian Paul