Age | Commit message (Collapse) | Author |
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The code to emit an array of OpenGL state vars lacked the code
to handle the gl_TextureMatrix[] array.
Fixes fd.o bug 28967
NOTE: this is a candidate for the 7.8 branch.
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The _slang_*_output_name() functions had one too many loop iterations
because of the sentinal end-of-list values in the vertOutput array.
Just use Elements() everywhere.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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Reduce the source tree depth a bit.
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