Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-20 | Remove remnants of the old glsl compiler. | Eric Anholt | |
2010-08-15 | glsl: Clean up header file inclusion in slang_ir.h. | Vinson Lee | |
Remove imports.h and slang_compile.h. Include glheader.h for GL symbols. Include slang_compile_variable.h for slang_variable symbol. | |||
2010-08-15 | glsl: Include missing header in slang_ir.h. | Vinson Lee | |
Include prog_instruction.h for gl_inst_opcode symbol. | |||
2010-07-13 | mesa: add comments and change Index2D to just Index2 | Zack Rusin | |
2010-07-09 | mesa: initial support for emitting 2D registers from slang | Zack Rusin | |
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | |
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | |||
2010-06-10 | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | |
Reduce the source tree depth a bit. |