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path: root/src/mesa/state_tracker/st_atom_rasterizer.c
AgeCommit message (Collapse)Author
2008-10-09mesa: rasterizer state depends on ST_NEW_VERTEX_PROGRAMBrian Paul
Check for per-vertex point size must be done when vertex program changes.
2008-09-17gallium: clean-up/fix msaa override in state trackerBrian Paul
2008-08-11gallium: added _NEW_PROGRAM to dependenciesBrian Paul
2008-07-15st: Silence compiler warnings on Windows.Michal Krol
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-05-02Some changed for non-C99 compilersAlan Hourihane
2008-04-02gallium: add a flag to turn on gl rasterization rulesKeith Whitwell
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
2008-04-02gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell
2008-03-14gallium: if point size not computed per vertex, apply size clamp immediately.Brian Paul
Fixes glean pointAtten failure.
2008-03-11gallium: rework CSO-related code in state trackerBrian
Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers...
2008-02-25gallium: clamp line width when creating raster state objectBrian
2008-01-23gallium: fix computation of raster.point_size_per_vertex flagBrian
2008-01-16Fix a two-sided lighting bug (fixes samples/wave.c)Brian
2007-12-18fix bug on GL_VERTEX_PROGRAM_TWO_SIDE pathBrian
2007-12-14Added origin_lower_left field to pipe_rasterizer_stateBrian
This controls whether the window origin is considered to be the lower-left or upper-left corner. This effects computation of gl_FragCoord and the application of polygon stipple.
2007-10-22new flag to control psize (from vertex shader or fixed size)Brian
2007-10-22add support for sprite texcoord modesBrian
2007-10-22add point_sprite flag to rasterizer stateBrian
2007-09-19Convert the rasterizer cso to the new semantics.Zack Rusin
Basically make cso hold the driver specific struct, while managing the template.
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin