Age | Commit message (Expand) | Author |
---|---|---|
2007-11-08 | set sampler state for shadow test | Brian |
2007-10-29 | simplify code which access the current vertex/fragment shaders | Brian |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian |
2007-10-15 | add 'normalized_coords' field to pipe_sampler_state | Brian |
2007-10-01 | comments/code for min/max_lod - revisit someday | Brian |
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin |
2007-09-18 | Fix a silly bug on setting samplers. | Zack Rusin |
2007-09-18 | Make sampler an immutable state object. | Zack Rusin |
2007-08-25 | add names to tracked state atoms to improve debug | keithw |
2007-08-09 | Split texfilter enums to match common hardware usage. | Keith Whitwell |
2007-08-08 | update lod bias, limits | Brian |
2007-08-07 | plug in texture/sampler state update | Brian |
2007-06-22 | more texture sampler work | Brian |