Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/util/u_tile.c
src/gallium/auxiliary/util/u_tile.h
src/gallium/drivers/identity/id_context.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup.h
src/gallium/drivers/softpipe/sp_tex_tile_cache.c
src/gallium/include/pipe/p_context.h
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_drawpixels.c
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Lazily create a sampler view when the texture is being bound
for the first time.
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There was very little use for this beyond permitting the
pipe_context::tex_transfer_destroy() function to omit the pipe_context
argument.
This change adds the pipe_context argument into tex_transfer_destroy()
so that it looks like other pipe_context functions, and removes the
pipe_context pointer from pipe_transfer.
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commit 7a2ee04629681e59ea147b440856c4f9a33ae9f8
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 14:19:17 2010 +0000
nv: convert to context transfers
commit 188a3f5331c8e5966729fd59d02975afb7324adc
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 14:11:10 2010 +0000
nouveau: remove unused variable
commit 5c8e880ab4dc020358c08728b8adb1637d2dc5bc
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 12:31:21 2010 +0000
mesa/st: fix compilation after merge
commit c552595333f860c2a4807e195596acdf5d6a5ef8
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 12:31:06 2010 +0000
util: fix compilation after merge
commit e80836878a3617b0e350d2a8f92311832a1476cb
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 12:30:47 2010 +0000
r300g: fix compilation after merge
commit 0e4883e9511b9db4e75a4dbc78d7bb970badc15d
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 12:18:45 2010 +0000
i965g: fix incorrect merge
commit 17d74133d8168eebf93bf1390de79930fc8da231
Merge: cb81c79 aa311ae
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 11 12:08:32 2010 +0000
Merge commit 'origin/master' into gallium-context-transfers
Conflicts:
src/gallium/drivers/i965/brw_screen_texture.c
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/softpipe/sp_texture.c
src/gallium/drivers/svga/svga_screen_texture.c
src/gallium/state_trackers/egl/x11/native_ximage.c
commit cb81c79098bc3a92a4d2a3dcc0edc972dfb407be
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 2 16:04:01 2010 +0000
egl/x11: hack for context transfers
There is a better approach to this in the winsys-handle branch, but
for now avoid using transfers at all by always allocating our own
backing store directly.
commit f44a24e1d4ad7563f3eedd6b3a5688f53a36265c
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 2 16:03:16 2010 +0000
llvmpipe: context transfers
commit 4d7475ef8104b3b478c7c6ce77cd3506c57e25d1
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 2 16:02:50 2010 +0000
llvmpipe: disable testprogs build
Not working.
commit a9bf98c4d36bd92a76f81e83747eb9b8f0a0515f
Merge: ee0f97e 0c616da
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 2 15:28:25 2010 +0000
Merge commit 'origin/master' into gallium-context-transfers
Conflicts:
src/mesa/state_tracker/st_cb_accum.c
src/mesa/state_tracker/st_cb_bitmap.c
commit ee0f97e8d9fd5ef57211a8e1268f505c9829e246
Merge: a7f078e 828f545
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Feb 19 13:00:29 2010 +0000
Merge commit 'origin/master' into gallium-context-transfers
Conflicts:
src/gallium/auxiliary/util/u_debug.h
src/gallium/drivers/i915/i915_context.h
src/gallium/drivers/llvmpipe/lp_flush.c
src/gallium/drivers/nv30/nv30_screen.h
src/gallium/drivers/nv40/nv40_context.h
src/gallium/drivers/nv40/nv40_screen.h
src/gallium/drivers/nv50/nv50_context.h
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/r300/r300_winsys.h
src/gallium/drivers/softpipe/sp_context.c
src/gallium/drivers/trace/tr_context.c
src/gallium/state_trackers/dri/dri_context.c
src/gallium/state_trackers/egl/common/egl_g3d.c
src/gallium/state_trackers/python/st_device.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
commit a7f078e16d851b53ef316066dcced46eb39ebe24
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Feb 5 14:16:11 2010 +0000
gallium: move texture transfers to pipe_context
commit 7b2ffc2019d72e833afea7eebf3e80121187375d
Merge: 51e190e c036d13
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Feb 5 09:55:02 2010 +0000
Merge commit 'origin/master' into gallium-screen-context
Conflicts:
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
This branch has got a pretty tortured history now, I expect
a squash merge will be appropriate when it is done.
commit 51e190e95acf120f72768fafb29e9721e358df1b
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 17:58:02 2010 +0000
gallium: fix some build issues
commit f524bdaa723fb181637ad30c6ad708aeedabe25b
Merge: f906212 3aba0a2
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 17:51:32 2010 +0000
Merge commit 'origin/master' into gallium-screen-context
commit f9062126883199eabf045714c717cd35f4b7b313
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 17:17:12 2010 +0000
gallium/docs: small description of screen::create_context
commit efcb37bd3d5ed37f06c6105bd2d750b374ec0927
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:42:42 2010 +0000
drm/radeon: more dead create_context wrapper removal
commit 6badc0dd9e06cf2ec936940bcf12b9ef5324b301
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:42:30 2010 +0000
drm/i965: more dead create_context wrapper removal
commit cf04ebd5a54b18b2d894cfdab2b0f2fd55626ffc
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:42:05 2010 +0000
st/python: more dead create_context wrapper removal
commit 444f114c3516abf71c430e6e9d0d2ae3b80679d3
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:37:58 2010 +0000
idenity: wrapped context creation
commit 5a6d09cb9e468d1ee6c8d54b887618819d8d94f2
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:28:47 2010 +0000
ws/gdi: remove dead context_create wrapper
commit 132b55f4bec39386ac625f09aaa11f609664024c
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:27:52 2010 +0000
ws/gdi: remove dead context_create wrapper
commit 56d2d21a0cdcb197a364049d354c2f15a4fc026a
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:25:38 2010 +0000
st/xorg: use screen::context_create
commit 838c5cfe56b2af6c644909bed3c5e7cdd64c336a
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:23:20 2010 +0000
glx/xlib: simplify creation of trace-wrapped contexts
Trace screen knows how to properly wrap context creation in the
wrapped screen, so nothing special to do here.
commit c99404c03ebaec4175f08a2f363e43c9085f2635
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:18:24 2010 +0000
st/python: no need to special case context creation for trace
commit 193a527a682b6877bb1faecd8092df4dfd055a18
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:15:30 2010 +0000
drm/radeon: remove dead create_context declaration
commit bb984eecc25cf23bc77e1c818b81165ba1a07c9a
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:14:58 2010 +0000
nv/drm: remove dead create_context ref
commit e809313a44287dc4e16c28e9e74ef3b2b5271aa1
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:12:51 2010 +0000
st/egl: remove a layer of wrappers around screen::create_context
commit 39caa6672a04122f185c22e17aab86d1c40938bf
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:05:28 2010 +0000
r300g: fill in screen::context_create
commit 407f12556d16ba0656774d8a1d9ebda22f82f473
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 16:04:04 2010 +0000
cell: adapt for screen::create_context, untested
commit d02b0c6ce321a04c76fdabb09e0e4380ce1c1376
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:50:24 2010 +0000
drm/nv: adapt for screen::create_context
All contexts now created directly through the screen, so remove
equivalent code here.
Remove apparently un-needed array of contexts in the winsys.
commit 53eec5b1349aa1b6892a75a7bff7e7530957aeae
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:50:08 2010 +0000
stw: adapt for screen::create_context, untested
commit c6a64de3eb381bc9a88e9fbdecbf87d77925aaf5
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:49:20 2010 +0000
trace: expose the wrapped context's priv data
If we are going to keep this priv idea, really want an accessor
function for it so that trace and other drivers can wrap that.
commit 75d6104e11d86ec2b0749627ed58e35f856ee6eb
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:47:55 2010 +0000
nv30: adapt to screen::context_create
commit 12f5deb6ed9723e9b5d34577052b8365813ca14e
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:44:47 2010 +0000
nv40: adapt to screen::context_create
commit 14baccaa3b6bbb3b91056126f6521828e786dc62
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:35:27 2010 +0000
nv50: adapt to screen::create_context
Not build tested. Need to figure out how to build nouveau.
commit a0e94505ccd2d7f3e604465a2ac302f1286b73b6
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:22:27 2010 +0000
llvmpipe: update for screen::create_context, untested
commit 0eae17107c950346030e4f7e0ec232f868d3893d
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 15:16:57 2010 +0000
xlib/llvmpipe: remove dead winsys context creation path
commit 2f69f9ffaa7e2a01d2483277246ed13051ae4ca3
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 14:58:27 2010 +0000
gallium: convert most code to use screen::create_context
I wish I could build all of gallium at once to find breakages.
commit d7b57f4061b82322cbcae176125913d9f0dea6c1
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 12:46:21 2010 +0000
glx: permit building with older protocol headers
I'd like to be able to build mesa on current distro releases without
having to upgrade from the standard dri2proto and glproto headers. With
this change I'm able to build on ancient releases such as Ubuntu 9-10...
In general, it would be nice to be able to build-test mesa to check for
unintended breakages without having to follow the external dependencies
of every group working on the codebase.
commit 57adedd6fb06c98572ed8d4aef19203df4c4eea2
Merge: da71847 e1906ae
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Feb 4 11:38:15 2010 +0000
Merge commit 'origin/master' into gallium-screen-context
Conflicts:
src/gallium/drivers/softpipe/sp_video_context.h
src/gallium/drivers/trace/tr_context.c
src/gallium/state_trackers/wgl/shared/stw_context.c
src/gallium/winsys/gdi/gdi_softpipe_winsys.c
commit da71847ea6414d7e352c6094f8963bb4eda344dc
Author: José Fonseca <jfonseca@vmware.com>
Date: Sat May 2 08:57:39 2009 +0100
wgl: Use pipe_screen::context_create.
commit 2595a188f93fd903600ef5d8517737ee0592035d
Author: José Fonseca <jfonseca@vmware.com>
Date: Sat May 2 08:56:47 2009 +0100
trace: Implement pipe_screen::context_create.
commit f3640e4ae37a5260cbfba999d079f827de0a313a
Author: José Fonseca <jfonseca@vmware.com>
Date: Sat May 2 08:56:17 2009 +0100
softpipe: Implement pipe_screen::context_create.
commit 347266bddc8bd39c711bacb2193793759d0f3696
Author: José Fonseca <jfonseca@vmware.com>
Date: Sat May 2 08:55:31 2009 +0100
gallium: New pipe_screen::context_create callback.
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Conflicts:
src/gallium/auxiliary/cso_cache/cso_context.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/drivers/i915/i915_context.h
src/gallium/drivers/i965/brw_draw_upload.c
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/r300/r300_state_derived.c
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_clear.c
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somehow those got lost...
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This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the
svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering.
(cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
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This was being calculated the same way in two different places.
Now just do it in st_translate_fragment_program().
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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Conflicts:
src/mesa/state_tracker/st_atom_shader.c
src/mesa/state_tracker/st_program.c
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Translate vertex shaders independently of fragment shaders.
Previously tried to make fragment shader semantic indexes always start
at zero and exclude holes. This was unnecessary but meant that vertex
shader translation had to be adjusted to take this into account.
Now use a fixed scheme for labelling special FS input semantics
(color, etc), and another fixed scheme for the generics.
With this, vertex shaders can be translated independently of the bound
fragment shader, assuming mesa has done its own job and ensured that
the vertex shader provides at least the inputs the fragment shader is
looking for. The state-tracker didn't attempt to do anything about
this previously, so it shouldn't be needed now.
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Currently using max_slots > 1 will cause synchronous rendering
if the driver flushes its command buffers between one bitmap and the
next.
Need to improve buffer_write to allow NO_WAIT (as well as no_flush)
updates to buffers where we know there is no conflict with previous
data.
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Instead of _mesa_map_readpix_pbo() use _mesa_map_pbo_source().
Instead of _mesa_map_drawpix_pbo() and _mesa_map_bitmap_pbo() use
_mesa_map_pbo_dest().
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When adding a new bitmap to the cache we have to check if the Z value is
changing and flush first if it is.
This is a modified version of a patch from Justin Dou <justin.dou@intel.com>
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There are two usage types of buffer CPU accesses:
One where we try to use the buffer contents for multiple draw commands in
a batch. (batch := sequence of commands that are flushed together),
like incrementally adding bitmaps to a bitmap texture that is reallocated
on flush.
And one where we assume we can safely overwrite the old buffer contexts, like
glTexSubImage. In this case we need to make sure all old drawing commands
referencing the buffer are flushed before we map the buffer.
This is easily forgotten.
Add wrappers for the most common of these operations. The first type is
prefixed with "st_no_flush" and the second type is prefixed with
"st_cond_flush", where "cond" indicates that we attmpt to only flush
if there is indeed unflushed draw commands referencing the buffer.
Prefixed functions are
screen::get_tex_transfer
pipe_buffer_write
pipe_buffer_read
pipe_buffer_map
Please use the wrappers whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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There's really no need for two negation fields. This came from the
GL_NV_fragment_program extension. The new, unified Negate bitfield applies
after the absolute value step.
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We can determine if the texture is compressed by checking the format.
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The draw module provides a similar interface to the driver which
is retained as various bits of hardware may be able to take on
incremental parts of the vertex pipeline. However, there's no
need to advertise all this complexity to the state tracker.
There are basically two modes now - normal and passthrough/screen-coords.
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Any driver who needs a copy of the shader tokens must organize to
do so itself. This has been the case for a long time, but there
was still defensive code in the state tracker, which is now removed.
Any bugs resulting from this need to be fixed in the offending driver...
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The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
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Also don't send the partial program fragment down to hardware -- the
program will never be used in that form.
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Saves code, and will simplify future interface changes.
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Conflicts:
src/mesa/state_tracker/st_cb_accum.c
src/mesa/state_tracker/st_cb_drawpixels.c
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Use _mesa_malloc(), _mesa_free(), etc everywhere, not malloc(), free(), etc.
Still using CALLOC_STRUCT() at this point.
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Instead, a new pipe_transfer object has to be created and mapped for
transferring data between the CPU and a texture. This gives the driver more
flexibility for textures in address spaces that aren't CPU accessible.
This is a first pass; softpipe/xlib builds and runs glxgears, but it only shows
a black window. Looks like something's off related to the Z buffer, so the
depth test always fails.
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Conflicts:
src/gallium/winsys/gdi/SConscript
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Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
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Conflicts:
src/gallium/auxiliary/tgsi/tgsi_sse2.c
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By time we get around to rendering the cached bitmap, the current color may
have changed. Need to make sure we load the constant slot with the cached
color.
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Use pipe_buffer_reference instead.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Also, rename p_tile.[ch] to u_tile.[ch]
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Found w/ tunnel2.c demo.
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The chars-per-pixel concept falls apart with compressed and yuv images,
where more than one pixel are coded in a single data block.
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