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path: root/src/mesa/state_tracker/st_cb_bitmap.h
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2011-01-09st/mesa: Include mfeatures.h in files that perform feature tests.Vinson Lee
2010-12-13Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul
commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <brianp@vmware.com> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <brianp@vmware.com> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <brianp@vmware.com> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_bitmap.h.Vinson Lee
Removed mtypes.h. Include compiler.h for INLINE symbol. Added forward declarations.
2010-05-12st/mesa: Make st_cb_{bitmap,drawpixels}.h FEATURE_drawpix aware.Chia-I Wu
This change allows st_cb_{bitmap,drawpixels}.h to be used without knowing if FEATURE_drawpix is enabled.
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
2008-03-28gallium: implement a glBitmap cacheBrian
The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE.
2008-03-20gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian