Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-20 | gallium: clean-up glDraw/CopyPixels shaders when destroying context | Brian Paul | |
2008-03-20 | gallium: glBitmap code now separe from glDraw/CopyPixels code | Brian | |
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code. | |||
2008-02-08 | gallium: added inClipCoords param to st_draw_vertices() to indicate coord ↵ | Brian | |
system of vertices Also, export st_make_passthrough_vertex_shader() from st_cb_drawpixels.c | |||
2007-08-06 | New st_init_*_functions() to initialize the driver functions table. | Brian | |
We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects. | |||
2007-08-02 | initial work for textured-quad glDrawPixels | Brian | |