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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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st_cb_texture.c
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Author
2008-09-01
gallium: move st_texture_image() cast wrapper to header file
Brian Paul
2008-08-24
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h
Brian Paul
2008-08-18
gallium: fix do_flip bug on glCopyTexImage / surface_copy() path
Brian Paul
2008-08-14
gallium: init default texture image to gray
Brian Paul
2008-08-14
gallium: use a default texture in update_textures(), update_samplers() when n...
Brian Paul
2008-08-13
gallium: in fallback_copy_texsubimage() create new tex surface for CPU read a...
Brian Paul
2008-08-08
gallium: fix additional glCopyTex[Sub]Image issues
Brian Paul
2008-08-07
gallium: clean-up, remove dead code, update comments
Brian Paul
2008-08-07
gallium: fix a few bugs on the fallback CopyTex[Sub]Image() path.
Brian Paul
2008-07-19
gallium: Finer grained is_format_supported.
José Fonseca
2008-07-15
st: Silence compiler warnings on Windows.
Michal Krol
2008-07-13
util: Eliminate pipe from the arguments to pipe_get/put_tile_xxx functions.
José Fonseca
2008-06-27
gallium: Drop pipe_texture->cpp and pipe_surface->cpp.
José Fonseca
2008-06-23
gallium: added support for fixed-point formats, drawing
Brian Paul
2008-06-23
gallium: fix-up inverted do_copy_texsubimage()
Brian Paul
2008-06-23
gallium: remove dead/prototype code
Brian Paul
2008-06-12
gallium: add some #if FEATURE_x tests
Brian Paul
2008-06-12
gallium: test for FEATURE_convolution
Brian Paul
2008-05-18
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Brian Paul
2008-05-16
gallium: ref counting clean-ups
Brian Paul
2008-05-09
gallium: depth textures have usage depth_stencil instead of render_target
Roland Scheidegger
2008-05-08
gallium: fix out of tex memory crashes
Brian Paul
2008-05-07
gallium: fix some render to texture bugs
Brian Paul
2008-05-07
Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"
Michel Dänzer
2008-05-06
gallium: re-enable temporarily disabled code in do_copy_texsubimage()
Brian Paul
2008-05-06
gallium: create drawing surfaces as GPU_READ/WRITE only
Brian Paul
2008-05-06
gallium: move setup of dest_surface in do_copy_texsubimage()
Michal Danzer
2008-05-06
gallium: change calculate_first_last_level() to match gallium-tex-surfaces br...
Brian Paul
2008-05-06
gallium: sync up texture/sampler changes with master
Brian Paul
2008-05-06
gallium: Make sure to release texture surfaces (at the right time).
Michel Dänzer
2008-05-06
gallium: glCopyTexSubImage improvement.
Michel Dänzer
2008-05-06
Merge commit 'origin/gallium-0.1' into gallium-tex-surfaces
Keith Whitwell
2008-05-03
gallium: fix some BaseLevel, lastLevel bugs
Brian Paul
2008-05-02
gallium: minor code, comments clean-up
Brian Paul
2008-05-02
gallium: in st_finalize_texture() check texture dimensions
Brian Paul
2008-05-02
gallium: Add texture usage flags, special-case allocation of display targets
Keith Whitwell
2008-05-02
gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.
Michel Dänzer
2008-05-02
Merge branch 'gallium-0.1' into gallium-tex-surfaces
Keith Whitwell
2008-05-01
gallium: Set sampler->min_lod instead of always reallocating pipe_textures.
Michel Dänzer
2008-05-01
gallium: tex surface checkpoint
Keith Whitwell
2008-04-30
gallium: fix texture border removal bug
Brian Paul
2008-04-29
gallium: fix broken GL_DEPTH_COMPONENT case in fallback_copy_texsubimage()
Brian Paul
2008-04-28
gallium: fix incorrect level param in copy_image_data_to_texture()
Brian Paul
2008-04-25
gallium: added null ptr check
Brian Paul
2008-04-25
gallium: added a null ptr check
Brian Paul
2008-04-25
gallium: Use util_blit_pixels() for glCopyTexSubImage when appropriate.
Michel Dänzer
2008-04-11
gallium: Flush render cache at the beginning of fallback_copy_texsubimage().
Michel Dänzer
2008-04-04
gallium: state tracker fixes for compressed textures
Roland Scheidegger
2008-03-24
gallium: fix a few texture border/mipmap glitches found w/ conform
Brian Paul
2008-03-20
gallium: catch some out of memory conditions in the texture image code.
Brian Paul
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