Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-05 | move st_invalidate_state() prototype to st_context.h | Brian | |
2007-11-05 | Update xlib driver to use newer state tracker context/framebuffer functions. | Brian | |
XMesaContext has an st_context * which contains a mesa context. | |||
2007-11-05 | Introduce st_framebuffer type and st_create_framebuffer(), st_make_current() | Brian | |
2007-10-30 | Implement shader concatenation for glBitmap. | Brian | |
2007-10-30 | Use program serial numbers to avoid re-generating fragment programs for ↵ | Brian | |
glDrawPixels. | |||
2007-10-30 | added pixel_transfer_cache | Brian | |
2007-10-30 | added pixel_transfer_program field | Brian | |
2007-10-30 | comment unused 'cb' field | Brian | |
2007-10-30 | update comments, fix typo | Brian | |
2007-10-18 | Alternate CopyPixels path based on get/put_tile(). | Brian | |
For some drivers (like Xlib) it's not possible to treat the front/back color buffers as pipe_regions. So pipe->region_copy() won't work. Added a new state tracker field indicating if we can use regions for colorbuffer accesses. This should probably be re-considered someday... | |||
2007-10-03 | Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM | Zack Rusin | |
which is being hit all the time. Done by Keith really. | |||
2007-09-25 | some clean-up of ST_NEW_ shader flags | Brian | |
2007-09-25 | Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵ | Brian | |
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs. | |||
2007-09-21 | Make the alpha test state a cso. | Zack Rusin | |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian | |
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress... | |||
2007-09-20 | Fix failover state binding and convert the sampler to use the new | Zack Rusin | |
state constant state object semantics. | |||
2007-09-20 | Convert depth_stencil state to the new semantics. | Zack Rusin | |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | |
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). | |||
2007-09-19 | Convert the rasterizer cso to the new semantics. | Zack Rusin | |
Basically make cso hold the driver specific struct, while managing the template. | |||
2007-09-19 | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | |
Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics. | |||
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin | |
2007-09-18 | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | |
state | |||
2007-09-18 | Combing depth and stencil objects and making them immutable. | Zack Rusin | |
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | |||
2007-09-18 | Make sampler an immutable state object. | Zack Rusin | |
Switch the sample to be an immutable state object. | |||
2007-09-18 | First stab at immutable state objects (create/bind/delete) | Zack Rusin | |
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work. | |||
2007-09-17 | Plug in selection/feedback code. | Brian | |
Not quite finished yet. Selection/feedback are done with a private instance of the 'draw' module in the state tracker. Not quite all the draw context's state is set yet, namely vertex format info. Hold off on that for a bit... | |||
2007-09-10 | plug in rasterpos/feedback code | Brian | |
2007-08-25 | add names to tracked state atoms to improve debug | keithw | |
2007-08-25 | checkpoint in constant tracking rework | Keith Whitwell | |
2007-08-22 | Need to store vendor and renderer strings in the context. | Brian | |
As it was, we always returned the same pointer. So glxinfo, which calls glGetString() before printing anything, was printing the same string for both vendor and renderer. | |||
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-18 | Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[] | Brian | |
Used when the vertex shader references attributes which aren't present in VBOs. | |||
2007-08-16 | Begin added vertex shader state/support. | Brian | |
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info. | |||
2007-08-13 | Added st_fb_orientation() function to determine the up/down orientation of ↵ | Brian | |
the framebuffer. | |||
2007-08-13 | fix some issues with texture/mipmap_tree state tracking | Brian | |
2007-08-10 | Move string functions to state_tracker, add queries to pipe, winsys. | Keith Whitwell | |
2007-08-10 | Handle glFlush/glFinish through the state tracker. | Keith Whitwell | |
2007-08-06 | New st_init_*_functions() to initialize the driver functions table. | Brian | |
We need to do these initializations before initializing the Mesa context because context init involves creating texture/program/etc objects. | |||
2007-07-19 | Trigger tgsi compilation for fragment programs. | Keith Whitwell | |
Not sure the generated program looks correct though... | |||
2007-07-03 | hook in state tracking for blend color | Brian | |
2007-07-02 | rename a few structs (use _state suffix consistantly), reorder/sort fields ↵ | Brian | |
in some structs | |||
2007-06-26 | consolidate point/line state into pipe_setup_state | Brian | |
2007-06-22 | more texture sampler work | Brian | |
2007-06-20 | Initial work for glClear(), clear color state. | Brian | |
2007-06-19 | hook up point state | Brian | |
2007-06-18 | Added alpha test state. | Brian | |
2007-06-15 | initial framebuffer state | Brian | |
2007-06-14 | Rename directories again?! | Keith Whitwell | |
Some git wierdness going on. | |||
2007-06-14 | Renamed softpipe directories and files to something less confusing. | Keith Whitwell | |
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later. |