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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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state_tracker
Age
Commit message (
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Author
2007-08-24
check for USE_X86_ASM or SLANG_X86 in st_delete_program()
Brian
2007-08-24
Add support for more surface types in sp_surface.c
Brian
2007-08-24
Hook-up SSE2 to VS.
michal
2007-08-24
fix a tracking of changed lighting state
Brian
2007-08-24
add some warnings about bitmaps/copypixels
Brian
2007-08-24
Fixup include paths after rename
Keith Whitwell
2007-08-23
track more vertex-related state changes
Brian
2007-08-23
added GL_STENCIL_INDEX8_EXT
Brian
2007-08-23
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
map Mesa vertex attribs/arrays to TGSI attribs
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-22
Need to store vendor and renderer strings in the context.
Brian
2007-08-22
Improved pipe_region/surface_reference() functions
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-21
temporarily call _mesa_enable_sw_extensions() so we can run more test progs w...
Brian
2007-08-20
Set viewport state so viewport matches window dims.
Brian
2007-08-20
Update glClear and glDrawPixels code.
Brian
2007-08-20
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
Start to remove the temporary draw_vb() and draw_vertices() code.
Brian
2007-08-20
implement DrawElements, still some rough spots
Brian
2007-08-18
Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]
Brian
2007-08-18
added tnl state atom
Brian
2007-08-17
tell vbo module to use bufferobjs
Brian
2007-08-17
added call to _mesa_load_state_parameters()
Brian
2007-08-17
added outputs_written field to pipe_shader_state
Brian
2007-08-17
Use simple st->pipe->clear() in more cases for depth/stencil clears.
Brian
2007-08-17
added assertions, disable debug output
Brian
2007-08-16
Move VS code from st_atom_fs.c to st_atom_vs.c.
michal
2007-08-16
Remove many dependencies on mesa headers.
Brian
2007-08-16
misc changes to support vertex shaders (disabled by default)
Brian
2007-08-16
make pass-through vertex shader
Brian
2007-08-16
Begin added vertex shader state/support.
Brian
2007-08-15
translate GL texture targets to PIPE_TEXTURE_x values
Brian
2007-08-15
added PIPE_PRIM_x tokens (matching GL), use in a few places
Brian
2007-08-15
convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases...
Brian
2007-08-15
sketch out vbo drawing function
Brian
2007-08-14
added glCopyPixels stub
Brian
2007-08-13
set renderbuffer Width/Height = texture size
Brian
2007-08-13
Added st_fb_orientation() function to determine the up/down orientation of th...
Brian
2007-08-13
fix up some render-to-texture code ... almost there
Brian
2007-08-13
added an assertion
Brian
2007-08-13
fix some issues with texture/mipmap_tree state tracking
Brian
2007-08-13
check for ctx==NULL in st_renderbuffer_delete()
Brian
2007-08-13
flush pipe before reading image
Brian
2007-08-11
added Bitmap() stub, call st_validate_state() in DrawPixels
Brian
2007-08-11
added st_cb_queryobj.c
Brian
2007-08-11
Begin/EndQuery functions
Brian
2007-08-10
Move string functions to state_tracker, add queries to pipe, winsys.
Keith Whitwell
2007-08-10
Y invert, clean-up
Brian
2007-08-10
invert Y for scissor
Brian
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