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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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swrast
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s_aalinetemp.h
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2004-12-18
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-12-16
fix typos in texcoord setup - fixes perspective correction bug
Brian Paul
2004-03-09
Fix color index mode rendering.
Brian Paul
2004-01-27
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2003-06-05
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
Ian Romanick
2003-03-25
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Brian Paul
2003-03-04
added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
Brian Paul
2003-02-21
use IROUND to convert depth values from float to int (bug 690728)
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-04-19
Allocate a sw_span struct in the swrast context instead of allocating it
Brian Paul
2002-04-12
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-03-28
reset span.end to zero after rendering the span
Brian Paul
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2001-12-05
add inf and nan tests to swrast functions
Keith Whitwell
2001-09-19
silence compiler warnings (last batch for src)
Karl Schultz
2001-09-18
more compiler warning fixes
Karl Schultz
2001-05-21
fixed a number of multi-texture line bugs
Brian Paul
2001-05-17
removed (void) index; statement
Brian Paul
2001-05-15
Apply antialiasing coverage factor to alpha after texture application,
Brian Paul
2001-05-10
fixed some divide by zero problems found w/ conform
Brian Paul
2001-05-03
interpolate fog valus as floats, not fixed - fixed the swrast fog problem
Brian Paul
2001-03-12
Consistent copyright info (version number, date) across all files.
Gareth Hughes
2001-03-07
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-01-29
last segment of AA stippled lines wasn't drawn
Brian Paul
2001-01-05
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
Keith Whitwell
2001-01-04
added divide by zero check
Brian Paul
2000-11-19
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Brian Paul
2000-11-05
New implementation of antialiased lines. Mesa should now pass the remaining
Brian Paul