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path: root/src/mesa/swrast/s_context.c
AgeCommit message (Expand)Author
2007-04-18improved fog commentBrian
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
2007-04-07fix references to non-existant sz4 fieldRichard Hughes
2007-03-11Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian
2007-03-10clean-up formattingBrian
2007-02-24Remove unneeded _Fragment/VertexShaderPresent fields, update comments.Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
2007-02-02get rid of unused span->start fieldBrian
2007-01-23silence C++ warningsBrian
2007-01-08Remove if (tObj) conditional so that texture units without a texture imageBrian
2006-12-19Overhaul of GLSL API functions, dispatching, etc.Brian
2006-12-16don't allow fog when using a fragment shader (bug 9346)Brian
2006-12-14Updated includes.Brian
2006-12-13Checkpoint for GLSL compiler changes.Brian
2006-11-02always load frag prog state params for now (see comments)Brian Paul
2006-10-31make use of Parameters->StateFlags in _swrast_update_fragment_program()Brian Paul
2006-10-31We need to call _mesa_load_state_parameters() whenever a fragment programBrian Paul
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2006-09-29more changes for runtime renderbuffer depthsBrian Paul
2006-09-25Initial work for supporting different renderbuffer color depths at runtime.Brian Paul
2006-09-22Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell
2006-08-29Move call to _swrast_update_rasterflags() since it depends on theBrian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
2006-05-23Add const qualifiers in a number of places.Brian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
2006-03-26merge from texman branchBrian Paul
2006-03-25remove carriage returnsBrian Paul
2006-03-21GLSL fixes:Michal Krol
2006-02-28check for active shader, set FRAGPROG_BIT in raster maskBrian Paul
2006-01-26New comments, clean-up of fields related to point/line/triangle validation.Brian Paul
2005-11-12Added OSMesaColorClamp(), bug 4917Brian Paul
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
2005-11-05remove unneeded #includeBrian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2005-09-16Rework the texture filtering functions a bit.Brian Paul
2005-09-16more GLuint->GLbitfield changesBrian Paul
2005-09-15Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul
2005-09-15Update includes post-splitting of s_texture.cBrian Paul
2005-09-05remove obsolete CurrentBufferBitBrian Paul
2005-08-27Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul
2005-08-25removed GL_HP_occlusion_test extensionBrian Paul
2005-07-01Remove NEW_RENDERBUFFER stuff.Brian Paul
2005-05-11Don't let FragmentProgram._Active influence choice of vertex vs pixelKeith Whitwell
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
2004-12-19Implement software ATI_fragment_shaderDave Airlie
2004-12-18Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().Brian Paul
2004-10-31Removed _swrast_validate_pbo_access().Brian Paul
2004-10-13Fix minor fog / fragment program state bug.Brian Paul