Age | Commit message (Expand) | Author |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to com... | Brian |
2007-04-18 | improved fog comment | Brian |
2007-04-17 | Enable texture sampling for vertex programs/shaders. | Brian |
2007-04-07 | fix references to non-existant sz4 field | Richard Hughes |
2007-03-11 | Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1. | Brian |
2007-03-10 | clean-up formatting | Brian |
2007-02-24 | Remove unneeded _Fragment/VertexShaderPresent fields, update comments. | Brian |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian |
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian |
2007-02-02 | get rid of unused span->start field | Brian |
2007-01-23 | silence C++ warnings | Brian |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian |
2006-12-19 | Overhaul of GLSL API functions, dispatching, etc. | Brian |
2006-12-16 | don't allow fog when using a fragment shader (bug 9346) | Brian |
2006-12-14 | Updated includes. | Brian |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian |
2006-11-02 | always load frag prog state params for now (see comments) | Brian Paul |
2006-10-31 | make use of Parameters->StateFlags in _swrast_update_fragment_program() | Brian Paul |
2006-10-31 | We need to call _mesa_load_state_parameters() whenever a fragment program | Brian Paul |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul |
2006-09-29 | more changes for runtime renderbuffer depths | Brian Paul |
2006-09-25 | Initial work for supporting different renderbuffer color depths at runtime. | Brian Paul |
2006-09-22 | Use _Enabled rather than _Active when checking for fragment shaders | Keith Whitwell |
2006-08-29 | Move call to _swrast_update_rasterflags() since it depends on the | Brian Paul |
2006-07-20 | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul |
2006-05-23 | Add const qualifiers in a number of places. | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-03-26 | merge from texman branch | Brian Paul |
2006-03-25 | remove carriage returns | Brian Paul |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-02-28 | check for active shader, set FRAGPROG_BIT in raster mask | Brian Paul |
2006-01-26 | New comments, clean-up of fields related to point/line/triangle validation. | Brian Paul |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul |
2005-11-12 | Move stuff common to vertex/fragment_program into the base class, including: | Brian Paul |
2005-11-05 | remove unneeded #include | Brian Paul |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul |
2005-09-16 | Rework the texture filtering functions a bit. | Brian Paul |
2005-09-16 | more GLuint->GLbitfield changes | Brian Paul |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul |
2005-09-15 | Update includes post-splitting of s_texture.c | Brian Paul |
2005-09-05 | remove obsolete CurrentBufferBit | Brian Paul |
2005-08-27 | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul |
2005-08-25 | removed GL_HP_occlusion_test extension | Brian Paul |
2005-07-01 | Remove NEW_RENDERBUFFER stuff. | Brian Paul |
2005-05-11 | Don't let FragmentProgram._Active influence choice of vertex vs pixel | Keith Whitwell |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul |
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie |
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul |
2004-10-31 | Removed _swrast_validate_pbo_access(). | Brian Paul |