Age | Commit message (Collapse) | Author |
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This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
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Instead of separate fog/specular/texcoord/varying code, just treat all of
them as generic attributes. Simplifies the point/line/triangle functions.
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Fragment texcoords and varying code is now unified in the point/line/triangle
rasterization code. In the future, merge color, fog, etc. attribs.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
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Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
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is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
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Completely removed the dirty texture object list. Set texObj->Complete
to GL_FALSE to indicate dirty.
Made point/line/triangle/quad SWvertex parameters const.
Minor code clean-ups.
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into a new directory. Specifically the handling of changes to lighting
lighting space (light in model vs. light in eye) have been revamped.
Moved several derived values used only by swrast into that directory.
Removed direct calls to swrast_flush() from vbrender.c -- pushed into
ctx->Driver.RenderFinish.
Optimized flat-shading case in swrast_setup.
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with tighter interfaces with the rest of the world.
Proper documentation to come.
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