Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-29 | simplify INIT_SPAN code | Brian | |
2007-05-20 | Overhaul/simplify SWvertex and SWspan attribute handling. | Brian | |
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions. | |||
2007-04-24 | trim down the number of line drawing functions, special cases | Brian | |
2007-04-23 | remove SWvertex->fog field, use attrib field | Brian | |
2007-04-23 | Improve the code for interpolating fragment attributes a little. More to ↵ | Brian | |
come... | |||
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-05 | Merge SWvertex texcoord and varying fields into attrib[] array field. | Brian | |
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs. | |||
2007-02-02 | Replace color, z, w, texture interpolants with new generic attrib interpolants. | Brian | |
2007-02-02 | New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ↵ | Brian | |
fields. More to come. | |||
2007-01-24 | only setup varying vars that will be used | Brian | |
2007-01-06 | Use GLuint instead of GLint to store intermediate Z values. Fixes problems ↵ | Brian | |
when using 32-bit Z buffer. | |||
2006-12-21 | added INTERP_VARYING code | Brian | |
2006-10-01 | New SWspan and SWspanarrays typedefs. | Brian Paul | |
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2004-12-15 | init span.w, dwdx, dwdy in case we're running a fragment program | Brian Paul | |
2004-12-02 | Fix some warnings | Alan Hourihane | |
2004-03-09 | Fix color index mode rendering. | Brian Paul | |
Changed SWvertex's index field to GLfloat and fix a few other bits. | |||
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-02-25 | casts to silence g++ warnings | Brian Paul | |
2002-11-15 | more clean-ups | Brian Paul | |
2002-11-14 | Overhaul of line drawing template code. Make better use of sw_span mechanism. | Brian Paul | |
2002-11-09 | fix one-bit error in float->int Z calculation | Brian Paul | |
2002-03-19 | fix Intel C compiler warnings (Gerk Huisma) | Brian Paul | |
2002-02-02 | Converted line drawing over to new span code, pb no longer used. | Brian Paul | |
Big clean-up of line drawing code. Removed many obsolete span processing functions. | |||
2002-01-16 | changed PB (pixel buffer) to use texcoord[4] array | Brian Paul | |
2001-12-05 | add inf and nan tests to swrast functions | Keith Whitwell | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-08 | do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined | Brian Paul | |
2001-02-07 | fixed divide by zero problem | Brian Paul | |
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul | |
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups. | |||
2000-11-19 | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul | |
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups. | |||
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell | |
with tighter interfaces with the rest of the world. Proper documentation to come. | |||
2000-10-31 | Moved software rasterizer functionality to new directory. | Keith Whitwell | |