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path: root/src/mesa/swrast/s_linetemp.h
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2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-03-05swrast: Remove stray comment that mentions ctx->VisualIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-03-03swrast: Remove support for rendering lines into a color-index bufferIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2007-11-30fix broken two-sided stencilBrian
2007-06-29simplify INIT_SPAN codeBrian
2007-05-20Overhaul/simplify SWvertex and SWspan attribute handling.Brian
Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
2007-04-24trim down the number of line drawing functions, special casesBrian
2007-04-23remove SWvertex->fog field, use attrib fieldBrian
2007-04-23Improve the code for interpolating fragment attributes a little. More to ↵Brian
come...
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-05Merge SWvertex texcoord and varying fields into attrib[] array field.Brian
Fragment texcoords and varying code is now unified in the point/line/triangle rasterization code. In the future, merge color, fog, etc. attribs.
2007-02-02Replace color, z, w, texture interpolants with new generic attrib interpolants.Brian
2007-02-02New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. ↵Brian
fields. More to come.
2007-01-24only setup varying vars that will be usedBrian
2007-01-06Use GLuint instead of GLint to store intermediate Z values. Fixes problems ↵Brian
when using 32-bit Z buffer.
2006-12-21added INTERP_VARYING codeBrian
2006-10-01New SWspan and SWspanarrays typedefs.Brian Paul
2005-09-21replace GLdepth with GLuint and remove GLdepthBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2004-12-15init span.w, dwdx, dwdy in case we're running a fragment programBrian Paul
2004-12-02Fix some warningsAlan Hourihane
2004-03-09Fix color index mode rendering.Brian Paul
Changed SWvertex's index field to GLfloat and fix a few other bits.
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-03-25replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]Brian Paul
2003-02-25casts to silence g++ warningsBrian Paul
2002-11-15more clean-upsBrian Paul
2002-11-14Overhaul of line drawing template code. Make better use of sw_span mechanism.Brian Paul
2002-11-09fix one-bit error in float->int Z calculationBrian Paul
2002-03-19fix Intel C compiler warnings (Gerk Huisma)Brian Paul
2002-02-02Converted line drawing over to new span code, pb no longer used.Brian Paul
Big clean-up of line drawing code. Removed many obsolete span processing functions.
2002-01-16changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul
2001-12-05add inf and nan tests to swrast functionsKeith Whitwell
2001-07-13assorted changes for supporting GLfloat color channels (not done)Brian Paul
2001-05-03interpolate fog valus as floats, not fixed - fixed the swrast fog problemBrian Paul
2001-03-12Consistent copyright info (version number, date) across all files.Gareth Hughes
2001-03-08do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is definedBrian Paul
2001-02-07fixed divide by zero problemBrian Paul
2001-01-23Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
2000-11-19Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
2000-11-05Reorganized software rasterizer as a module which manages its own state,Keith Whitwell
with tighter interfaces with the rest of the world. Proper documentation to come.
2000-10-31Moved software rasterizer functionality to new directory.Keith Whitwell