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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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mesa
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swrast
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s_span.c
Age
Commit message (
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Author
2003-08-31
always assign texcoord[i][3] to silence valgrind
Brian Paul
2003-06-13
Implemented GL_ARB_occlusion_query (not 100% finalized).
Brian Paul
2003-04-21
Implemented GL_EXT_depth_bounds_test.
Brian Paul
2003-04-08
Added ctx->Texture._EnabledCoordUnits bitfield.
Brian Paul
2003-03-25
replace _mesa_ prefix with _swrast_, remove s_histogram.[ch]
Brian Paul
2003-03-16
Store partial derivative values in sw_span structure.
Brian Paul
2003-03-15
Fix up some fragment program texture enable issues.
Brian Paul
2003-03-04
added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
Brian Paul
2003-03-01
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-02-27
fix float color interpolation (bug 694461)
Brian Paul
2003-01-14
First batch of code for GL_NV_fragment_program.
Brian Paul
2002-11-26
added missing call to _mesa_write_mono_alpha_span()
Brian Paul
2002-11-09
fix float->int Z calculation in _mesa_span_default_z()
Brian Paul
2002-10-30
s/BZERO/_mesa_bzero/
Brian Paul
2002-10-24
Header file clean-up:
Brian Paul
2002-10-11
Another round of glRead/DrawBuffer() clean-ups and simplifications.
Brian Paul
2002-10-02
finished up GL_EXT_stencil_two_side
Brian Paul
2002-09-06
GL_EXT_stencil_two_side extension, not 100% complete yet.
Brian Paul
2002-08-07
struct sw_span is again allocated on the stack, but the arrays of span
Brian Paul
2002-07-09
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
Brian Paul
2002-06-15
Implemented GL_NV_texture_rectangle extension.
Brian Paul
2002-06-15
Added ctx parameter to _mesa_debug()
Brian Paul
2002-05-02
Implemented GL_ARB_texture_env_crossbar.
Brian Paul
2002-04-20
fixed Width/Height cut&paste typo
Brian Paul
2002-04-19
removed a stray debug printf
Brian Paul
2002-04-19
casts to fix GLint/GLuint mismatches
Brian Paul
2002-04-12
Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive
Brian Paul
2002-03-16
New mipmap lambda calculation. Previously, trilinear filtering could
Brian Paul
2002-02-17
Simplified fog code.
Brian Paul
2002-02-17
Optimized the interpolate_texcoords() function:
Brian Paul
2002-02-15
GL_ARB_window_pos fog fix
Brian Paul
2002-02-14
minor clean-up
Brian Paul
2002-02-06
added an assertion, fix typo
Brian Paul
2002-02-04
Clean-up and remove dead code related to depth/stecil testing.
Brian Paul
2002-02-02
Converted line drawing over to new span code, pb no longer used.
Brian Paul
2002-02-02
sw_span can now hold x/y arrays of fragment positions - getting ready to
Brian Paul
2002-01-31
Clean-up and optimize alpha test code.
Brian Paul
2002-01-28
Still more texture/span simplification and clean-up.
Brian Paul
2002-01-28
More span improvements. Removed _mesa_write_monocolor_span().
Brian Paul
2002-01-28
More span clean-up, mostly texture-related.
Brian Paul
2002-01-27
LOTS of changes, building upon Klaus's work.
Brian Paul
2002-01-21
Klaus's latest patches and some clean-up
Brian Paul
2002-01-16
latest changes from Klaus
Brian Paul
2002-01-10
Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere
Brian Paul
2001-12-17
first checkpoint commit of Klaus's new span code (struct sw_span)
Brian Paul
2001-11-19
More span rendering optimizations from Klaus Niederkrueger
Brian Paul
2001-10-17
added a few comments
Brian Paul
2001-08-14
Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now.
Brian Paul
2001-07-23
don't clamp colors if GLchan==GLfloat in add_colors()
Brian Paul
2001-06-18
fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.
Brian Paul
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