Age | Commit message (Expand) | Author |
2006-08-01 | Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. | Michal Krol |
2006-04-26 | fix an assertion | Brian Paul |
2006-04-14 | Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units | Brian Paul |
2006-04-11 | More GLSL code: | Michal Krol |
2006-03-21 | GLSL fixes: | Michal Krol |
2006-03-03 | Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa... | Roland Scheidegger |
2006-02-28 | check if active fragment shader for deferred texturing/shading | Brian Paul |
2006-02-15 | Add arbshader stage. | Michal Krol |
2005-12-01 | get depthBits from the current drawbuffer | Brian Paul |
2005-11-12 | Added OSMesaColorClamp(), bug 4917 | Brian Paul |
2005-10-31 | check swrast->_FogEnabled instead of ctx->Fog.Enabled | Brian Paul |
2005-10-24 | fragment program writing to result.depth.z was broken | Brian Paul |
2005-09-30 | added _swrast_get_row() | Brian Paul |
2005-09-29 | added _swrast_put_row() | Brian Paul |
2005-09-21 | replace GLdepth with GLuint and remove GLdepth | Brian Paul |
2005-09-20 | Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation | Brian Paul |
2005-09-16 | Fix potential segfault when trying to read pixels outside renderbuffer bounds. | Brian Paul |
2005-09-15 | Replace GLuint with GLbitfield where appropriate. Also replace GLuint | Brian Paul |
2005-09-15 | Update includes post-splitting of s_texture.c | Brian Paul |
2005-09-03 | Remove last remnants of pre-renderbuffer code. | Brian Paul |
2005-09-02 | ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes)... | Roland Scheidegger |
2005-08-27 | Rearrange the code related to GL_ARB_occlusion_object to generalize query | Brian Paul |
2005-08-25 | removed GL_HP_occlusion_test extension | Brian Paul |
2005-07-18 | s/clippping/clipping/ | Brian Paul |
2005-07-01 | Remove NEW_RENDERBUFFER stuff. | Brian Paul |
2005-06-21 | check for NULL swrast->Driver.SetBuffer before calling it | Brian Paul |
2005-06-10 | be sure we have span texcoords before calling _swrast_texture_span() | Brian Paul |
2005-06-04 | set OLD_RENDERBUFFER=0, need to clean up a few more things before totally rem... | Brian Paul |
2005-06-04 | remove old span code | Brian Paul |
2005-05-11 | Don't let FragmentProgram._Active influence choice of vertex vs pixel | Keith Whitwell |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul |
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell |
2005-04-26 | added interpolate_fog() | Brian Paul |
2004-12-19 | Implement software ATI_fragment_shader | Dave Airlie |
2004-12-18 | Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span(). | Brian Paul |
2004-10-13 | Fix minor fog / fragment program state bug. | Brian Paul |
2004-10-02 | added support for GL_ARB_draw_buffers | Brian Paul |
2004-08-25 | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101... | Brian Paul |
2004-06-24 | fix HP occlusion testing when using generic span path | Brian Paul |
2004-04-23 | Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment | Brian Paul |
2004-04-23 | remove some errant code from previous check-in | Brian Paul |
2004-04-19 | do texcoord projective division in _swrast_span_default_texcoords() | Brian Paul |
2004-04-18 | Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions. | Brian Paul |
2004-03-24 | use Driver.WriteMonoRGBAPixels() when possible (Dan Schikore) | Brian Paul |
2004-03-21 | Implemented support for software-based AUX color buffers. | Brian Paul |
2004-03-03 | s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/ | Brian Paul |
2004-02-17 | A bit of an overhaul of the fog code. | Brian Paul |
2004-01-27 | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell |
2003-12-09 | Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment | Brian Paul |
2003-11-25 | current raster color index should be GLfloat | Brian Paul |