Age | Commit message (Expand) | Author |
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul |
2002-01-10 | Klaus's latest patches: change texcoord[3] to texcoord[4] everywhere | Brian Paul |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul |
2001-12-04 | prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado... | Brian Paul |
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul |
2001-10-17 | warning fixes (Karl Schultz) | Brian Paul |
2001-10-17 | added GL_ARB_texture_mirrored_repeat | Brian Paul |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz |
2001-08-14 | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul |
2001-08-07 | removed some now bogus assertions (due to Klaus's latest optimization) | Brian Paul |
2001-08-07 | optimization to sample_lambda_2d() (Klaus Niederkrueger) | Brian Paul |
2001-07-18 | do some 16-bit GLchan computations in floating point (Gerk Huisma) | Brian Paul |
2001-07-14 | more work on float colors (still not finished) | Brian Paul |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul |
2001-06-01 | applied Klaus Niederkrueger's CHAN_BITS==32 patch | Brian Paul |
2001-05-30 | GLubyte -> GLchan fix | Brian Paul |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul |
2001-05-14 | New IFLOOR, ICEIL macros from Josh Vanderhoof. Fixes problems with | Brian Paul |
2001-05-03 | minor clean-ups and warning fixes | Brian Paul |
2001-04-23 | fixed two mistakes in texture combine code | Brian Paul |
2001-04-19 | removed glext.h hacks | Brian Paul |
2001-04-17 | minor optimization to dot3 computation | Brian Paul |
2001-04-17 | Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues. | Brian Paul |
2001-04-12 | Moved FRAC macro out of mmath.h into s_texture.c since it's only used there | Brian Paul |
2001-04-10 | Added IROUND_POS() macro to mmath.h and use where appropriate. (Klaus Niederk... | Brian Paul |
2001-03-28 | More texture format updates. Drivers now need only plug an appropriate | Gareth Hughes |
2001-03-26 | added GL_ARB_texture_border_clamp | Brian Paul |
2001-03-23 | fixed Min/Max lod clamp bug | Brian Paul |
2001-03-22 | added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3 | Brian Paul |
2001-03-21 | minor re-org in sample_depth_texture() | Brian Paul |
2001-03-15 | use IROUND() instead of (int) cast (Klaus Niederkrueger) | Brian Paul |
2001-03-08 | More g++ warning fixes. Fixes for CHAN_BITS==16, it seems to work. | Brian Paul |
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul |
2001-02-26 | bilinear sampling of depth textures | Brian Paul |
2001-02-20 | Implemented GL_SGIX_shadow and GL_SGIX_shadow_texture. | Brian Paul |
2001-02-17 | Changed FetchTexel() function pointer arguments. | Brian Paul |
2001-02-07 | check texture texel type before using optimized sampling functions | Brian Paul |
2001-02-06 | Overhaul of texture image handling. | Brian Paul |
2001-01-06 | Implementation of GL_EXT_texture_env_dot3. | Gareth Hughes |
2001-01-05 | Fixed bug in MinMagThresh computation. | Brian Paul |
2001-01-03 | More color macro clean-ups. | Brian Paul |
2001-01-02 | Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h) | Brian Paul |
2000-12-14 | Renamed texture object _P to _MaxLevel and _M to _MaxLambda. | Brian Paul |
2000-12-08 | minor comments, clean-up | Brian Paul |
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell |
2000-10-31 | Moved software rasterizer functionality to new directory. | Keith Whitwell |