Age | Commit message (Expand) | Author |
2003-07-03 | Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation). | Brian Paul |
2003-06-13 | Implemented GL_ARB_occlusion_query (not 100% finalized). | Brian Paul |
2003-04-21 | remove unneeded fragment program test | Brian Paul |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul |
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul |
2003-03-16 | Store partial derivative values in sw_span structure. | Brian Paul |
2003-03-14 | Clean-up of parser error handling/reporting. | Brian Paul |
2003-03-01 | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul |
2002-12-18 | comment changes | Brian Paul |
2002-11-13 | moved function declaration into the template, define the NAME to specify the ... | Brian Paul |
2002-10-30 | don't call abort() | Brian Paul |
2002-10-24 | Header file clean-up: | Brian Paul |
2002-09-23 | merge gl_texture_image RowStride from DRI 4.0.4 | Brian Paul |
2002-08-07 | struct sw_span is again allocated on the stack, but the arrays of span | Brian Paul |
2002-07-09 | Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer() | Brian Paul |
2002-06-15 | Implemented GL_NV_texture_rectangle extension. | Brian Paul |
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul |
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul |
2002-03-25 | removed a bad assertion | Brian Paul |
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul |
2002-02-02 | sw_span can now hold x/y arrays of fragment positions - getting ready to | Brian Paul |
2002-01-30 | don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8 | Brian Paul |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul |
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul |
2002-01-28 | More span clean-up, mostly texture-related. | Brian Paul |
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul |
2002-01-21 | Klaus's latest patches and some clean-up | Brian Paul |
2002-01-16 | latest changes from Klaus | Brian Paul |
2002-01-09 | fixed GL_REPLACE / GL_RGB bug | Brian Paul |
2002-01-09 | texture env color wasn't used correctly in GL_BLEND mode | Brian Paul |
2001-12-19 | fix a comment typo | Brian Paul |
2001-12-19 | have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chi... | Brian Paul |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul |
2001-11-28 | use v2 color, not v0 in flat_ci_triangle() | Brian Paul |
2001-11-19 | More span rendering optimizations from Klaus Niederkrueger | Brian Paul |
2001-09-19 | GL_ADD texture mode was incorrect, renamed some vars | Brian Paul |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz |
2001-09-13 | minor optimizations for flat shading (Klaus Niederkrueger) | Brian Paul |
2001-07-26 | Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own. | Brian Paul |
2001-07-23 | GLchan and GL_ADD clamping changes (Klaus Niederkrueger) | Brian Paul |
2001-07-14 | more work on float colors (still not finished) | Brian Paul |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul |
2001-07-09 | fixed flat shading bug in affine_ and persp_textured_triangle() functions | Brian Paul |
2001-07-09 | added missing \'s | Brian Paul |
2001-06-26 | optimized texture triangle updates (Klaus Niederkrueger) | Brian Paul |
2001-05-17 | Fix order of decomposition of quad. | Keith Whitwell |
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul |
2001-05-15 | Apply antialiasing coverage factor to alpha after texture application, | Brian Paul |
2001-05-14 | New triangle rasterization code. Store per-span initial/step values in the | Brian Paul |
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul |