Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-30 | Silence compiler warnings about implicit casts or conversions by supplying ↵ | Karl Schultz | |
explicit casts and/or tweaking constant and variable definitions. | |||
2003-06-05 | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | |
2003-04-08 | Added ctx->Texture._EnabledCoordUnits bitfield. | Brian Paul | |
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now. | |||
2003-03-25 | replace _mesa_ prefix with _swrast_, remove s_histogram.[ch] | Brian Paul | |
2003-03-16 | Store partial derivative values in sw_span structure. | Brian Paul | |
Implemented DDX and DDY fragment program instructions (whew!) Not fully tested yet. | |||
2003-03-16 | use TEX_UNIT_LOOP macro to coalesce some code | Brian Paul | |
2003-03-16 | clean-ups, re-org in preparation for fragment program work | Brian Paul | |
2003-03-04 | fix GLchan=GLfloat problems | Brian Paul | |
2003-01-20 | fix IBM CPP warning (Evgeny Kotsuba) | Brian Paul | |
2003-01-14 | First batch of code for GL_NV_fragment_program. | Brian Paul | |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. | |||
2002-11-13 | moved function declaration into the template, define the NAME to specify the ↵ | Brian Paul | |
function names | |||
2002-10-17 | patches from Gerk Huisma for float-channel rendering | Brian Paul | |
2002-10-02 | finished up GL_EXT_stencil_two_side | Brian Paul | |
2002-08-07 | re-check-in - something didn't work on the previous check-in | Brian Paul | |
2002-04-19 | Allocate a sw_span struct in the swrast context instead of allocating it | Brian Paul | |
on the stack frame in the point/line/triangle functions. (Klaus Niederkrueger) This should solve the performance problem Karl found on Windows. | |||
2002-04-12 | Klaus Niederkrueger's latest changes: use INIT_SPAN() to init span primitive | Brian Paul | |
type, width, interp mask and array mask. | |||
2002-03-16 | New mipmap lambda calculation. Previously, trilinear filtering could | Brian Paul | |
result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c | |||
2002-03-01 | silence gcc warnings (Marc La France) | Brian Paul | |
2002-01-28 | Still more texture/span simplification and clean-up. | Brian Paul | |
Updated comments, fixed indentation, etc. | |||
2002-01-28 | More span improvements. Removed _mesa_write_monocolor_span(). | Brian Paul | |
Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. | |||
2002-01-27 | LOTS of changes, building upon Klaus's work. | Brian Paul | |
struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization. | |||
2001-12-17 | added some debug printfs (disabled) | Brian Paul | |
2001-12-17 | first checkpoint commit of Klaus's new span code (struct sw_span) | Brian Paul | |
2001-12-05 | add inf and nan tests to swrast functions | Keith Whitwell | |
2001-09-19 | silence compiler warnings (last batch for src) | Karl Schultz | |
2001-09-13 | minor optimizations for flat shading (Klaus Niederkrueger) | Brian Paul | |
2001-09-13 | replaced some tabs with spaces | Brian Paul | |
2001-08-14 | Fixes for 32-bit GLchans: smooth/flat/textured triangles seem to work now. | Brian Paul | |
2001-07-26 | Applied Klaus Niederkrueger's latest flat-shading clean-ups and some of my own. | Brian Paul | |
2001-07-14 | more work on float colors (still not finished) | Brian Paul | |
2001-07-14 | removed unused tiny triangle test code | Brian Paul | |
2001-07-13 | assorted changes for supporting GLfloat color channels (not done) | Brian Paul | |
2001-06-13 | fixed a +/- typo in the Y coord setup | Brian Paul | |
2001-06-12 | Snap triangle x,y vertices to 1/16 subpixel positions. | Brian Paul | |
Disabled tiny triangle threshold test. | |||
2001-05-16 | use DEFARRAY, etc macros to work around 32k data limit on Macs (Tom Goon) | Brian Paul | |
2001-05-14 | New triangle rasterization code. Store per-span initial/step values in the | Brian Paul | |
new triangle_span struct. Much cleaner code and possibilities for future optimizations. | |||
2001-05-03 | interpolate fog valus as floats, not fixed - fixed the swrast fog problem | Brian Paul | |
2001-03-12 | Consistent copyright info (version number, date) across all files. | Gareth Hughes | |
2001-03-08 | do fog interpolation if INTERP_FOG is defined, not when INTERP_Z is defined | Brian Paul | |
2001-03-07 | fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵ | Brian Paul | |
of potential problems | |||
2001-03-03 | optimized lambda calculation (Klaus Niederkrueger) | Brian Paul | |
2001-02-12 | fixed RGB over/underflow bug for tiny triangles (bug 128969) | Brian Paul | |
2001-02-06 | Overhaul of texture image handling. | Brian Paul | |
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet. | |||
2001-01-29 | optimized lambda computation (Klaus Niederkrueger) | Brian Paul | |
2001-01-23 | Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h. | Brian Paul | |
Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups. | |||
2000-12-08 | minor comments, clean-up | Brian Paul | |
2000-11-21 | minor clean-ups (Klaus Niederkrueger) | Brian Paul | |
2000-11-19 | Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars. | Brian Paul | |
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups. | |||
2000-11-13 | Cleanup of derived state calculation prior to seperating software T&L | Keith Whitwell | |
into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup. | |||
2000-11-05 | Reorganized software rasterizer as a module which manages its own state, | Keith Whitwell | |
with tighter interfaces with the rest of the world. Proper documentation to come. |