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path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2006-03-19minor clean-upsBrian Paul
2006-03-15s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul
2006-03-07 Committing in .Jouk Jansen
2006-03-03Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger
2006-03-02implementation of _swrast_BlitFramebuffer()Brian Paul
2006-03-01added s_blit.cBrian Paul
2006-03-01_swrast_blit_framebuffer() functionBrian Paul
2006-02-28only run shader on active fragments in the spanBrian Paul
2006-02-28check if active fragment shader for deferred texturing/shadingBrian Paul
2006-02-28check for active shader, set FRAGPROG_BIT in raster maskBrian Paul
2006-02-27More GLSL code:Michal Krol
2006-02-22include proper header file, remove local extern declarationsBrian Paul
2006-02-21 Committing in .Jouk Jansen
2006-02-15Add arbshader stage.Michal Krol
2006-01-26New comments, clean-up of fields related to point/line/triangle validation.Brian Paul
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
2005-12-07Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...Karl Schultz
2005-12-06C++ fixes, mostly casts (Stephane Conversy)Brian Paul
2005-12-01get depthBits from the current drawbufferBrian Paul
2005-11-20Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul
2005-11-19No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul
2005-11-17optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbufferBrian Paul
2005-11-17s/MEMCPY/_mesa_memcpy/ and fix typoBrian Paul
2005-11-17optimize case of reading GL_DEPTH_STENCIL pixels from GL_DEPTH_STENCIL render...Brian Paul
2005-11-16Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul
2005-11-15fix color interpolation problem reported on VMSBrian Paul
2005-11-15Fix problem in stencil_and_ztest_span() when using h/w stencil buffer.Brian Paul
2005-11-14remove unneeded RasterPosValid checkBrian Paul
2005-11-12Added OSMesaColorClamp(), bug 4917Brian Paul
2005-11-12update an assertionBrian Paul
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
2005-11-09use UNCLAMPED_FLOAT_TO_USHORT/UBYTE in clear_rgba_buffer() (bug #4992)Brian Paul
2005-11-08At keithw's request, remove all traces of the "fragment program to C" andIan Romanick
2005-11-05use _mesa_num_inst_src_regs() instead of nr_args()Brian Paul
2005-11-05Unify vertex/fragment program instuctions.Brian Paul
2005-11-05remove unneeded #includeBrian Paul
2005-11-02Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul
2005-10-31check swrast->_FogEnabled instead of ctx->Fog.EnabledBrian Paul
2005-10-30need to use absolute value for RSQBrian Paul
2005-10-29fix LIT bugBrian Paul
2005-10-24fragment program writing to result.depth.z was brokenBrian Paul
2005-10-21check span.y >=0 (bug 4842)Brian Paul
2005-10-21fix broken SWZ instructionBrian Paul
2005-10-21fix broken KILBrian Paul
2005-10-12change includes (bug 4468)Brian Paul
2005-10-07Fix a number of point size attenuation problems.Brian Paul
2005-10-05Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul
2005-10-05In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul
2005-10-04Use Visual.depthBits rather than Renderbuffer::DepthBits for depth bufferBrian Paul
2005-10-01GL_EXT_packed_depth_stencil changesBrian Paul