summaryrefslogtreecommitdiff
path: root/src/mesa/swrast
AgeCommit message (Expand)Author
2006-09-24Roll the multi_write_rgba_span() code into _swrast_write_rgba_span().Brian Paul
2006-09-24use span.array->rgba instead of local var in accum_return()Brian Paul
2006-09-24use span.arrays for color/indexes instead of a local var when doing masked cl...Brian Paul
2006-09-22Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array().Brian Paul
2006-09-22Use _Enabled rather than _Active when checking for fragment shadersKeith Whitwell
2006-09-21remove rgb[] array from span_arrays_struct - was only used in a few placesBrian Paul
2006-09-18check for n <= 1 in compute_min_mag_ranges(), bug 8320Brian Paul
2006-09-18set lambda to zero for textured points (bug 8320)Brian Paul
2006-09-13updated commentBrian Paul
2006-08-29Move call to _swrast_update_rasterflags() since it depends on theBrian Paul
2006-08-25clamp result.depth to [0,1] if written toBrian Paul
2006-08-24fix fragment.position initialization bugBrian Paul
2006-08-01Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol
2006-07-21load SLANG_FRAGMENT_FIXED_SECONDARYCOLORBrian Paul
2006-07-21just reindentBrian Paul
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
2006-06-14Protect _swrast_read_rgba_span with RENDER_START/FINISHKeith Whitwell
2006-05-30free convolved image / fix mem leak (bug 7077)Brian Paul
2006-05-23Add const qualifiers in a number of places.Brian Paul
2006-05-22GL_INDEX_OFFSET didn't work with CI->RGB mappings.Brian Paul
2006-05-19some new commentsBrian Paul
2006-05-19replace FORMAT var with RB_TYPEBrian Paul
2006-05-18minor simplificationBrian Paul
2006-05-18texture EnvColor needs to be converted to GLchan, not GLintBrian Paul
2006-05-07minor clean-ups around DepthScale/BiasBrian Paul
2006-05-06Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul
2006-04-27fixes for CHAN_BITS!=8Brian Paul
2006-04-26fix an assertionBrian Paul
2006-04-25update some tests for visual bit depths to use renderbuffersBrian Paul
2006-04-25Remove carriage returns.Michal Krol
2006-04-25silence warningsBrian Paul
2006-04-14don't need s_depth.hBrian Paul
2006-04-14Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul
2006-04-11More GLSL code:Michal Krol
2006-04-06remove unused varBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
2006-04-05Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul
2006-04-04Fix texcoord interpolation for fragment shaders.Michal Krol
2006-03-29put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...Brian Paul
2006-03-29fix a GLuint vs GLushort test, new assertionsBrian Paul
2006-03-26merge from texman branchBrian Paul
2006-03-25remove carriage returnsBrian Paul
2006-03-22Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul
2006-03-21GLSL fixes:Michal Krol
2006-03-19minor clean-upsBrian Paul
2006-03-15s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul
2006-03-07 Committing in .Jouk Jansen
2006-03-03Fix bogus span mask in s_atifragshader.c leading to trouble when the pixel wa...Roland Scheidegger
2006-03-02implementation of _swrast_BlitFramebuffer()Brian Paul
2006-03-01added s_blit.cBrian Paul