Age | Commit message (Collapse) | Author |
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1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
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Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
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Fix GLuint compare bugs
Fix RESET_STIPPLE calls
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VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups.
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normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
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Update OpenVMS makefile for vertex-routines
#ifndef __VMS added for one print statement containing __FUNCTION__
Modified Files:
Mesa/src/descrip.mms Mesa/src/tnl/t_imm_api.c
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Replace various float/int casts with the fi_type union cast.
Fixes -fstrict-aliasing problems.
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to glVertex() type calls. Allows driver-supplied tnl modules to avoid
fallback on glCallList inside begin/end pairs.
Still a little buggy...
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Fix some problems with draw_arrays, draw_elements.
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cassettes. Fixes problem with isosurf/compiled-array-elt/strips.
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stage. (Materials now treated more like colors, etc.).
Continue whipping the dd templates into shape.
Remove old NormalLength code; may come back as a driver helper, but not
useful for, eg. hardware t&l drivers.
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Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
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Fixed fallback path for drawarrays/_tnl_hard_begin.
Removed disabled debug code.
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is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
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Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
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New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
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