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path: root/src/mesa/vbo/vbo_attrib_tmp.h
AgeCommit message (Collapse)Author
2011-03-01vbo: generate GL_INVALID_VALUE for bad glVertexAttrib indexBrian Paul
2010-10-28mesa: implement integer-valued vertex attribute functionsBrian Paul
The integers still get converted to floats. That'll have to change someday.
2010-10-28vbo: re-indent fileBrian Paul
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc).
2007-01-15Remove special-case handling for index and edgeflagKeith Whitwell
This isn't required with the changes to core mesa and the new attribute layout.
2006-10-29Checkpoint of new vbo-building code. Currently builds regular arraysKeith Whitwell
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.