Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-01 | vbo: generate GL_INVALID_VALUE for bad glVertexAttrib index | Brian Paul | |
2010-10-28 | mesa: implement integer-valued vertex attribute functions | Brian Paul | |
The integers still get converted to floats. That'll have to change someday. | |||
2010-10-28 | vbo: re-indent file | Brian Paul | |
2009-05-22 | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | |
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | |||
2007-01-15 | Remove special-case handling for index and edgeflag | Keith Whitwell | |
This isn't required with the changes to core mesa and the new attribute layout. | |||
2006-10-29 | Checkpoint of new vbo-building code. Currently builds regular arrays | Keith Whitwell | |
rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works. |