Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-04-09 | remove dead vertex assembly | Keith Whitwell | |
2001-03-28 | New type system for assembly code. Asm files should now include | Gareth Hughes | |
matypes.h, which includes assyntax.h and is generated from the core Mesa header files. | |||
2001-03-03 | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | |
2000-11-16 | Move the transform and lighting code to two new directories | Keith Whitwell | |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. | |||
2000-10-23 | Major audit of all Mesa's x86 assembly code. This round is basically | Gareth Hughes | |
general cleanups - more to come. Added P6 architecture timing to debug_xform routines. Still need to add test_all_vertex_functions test for the v16 asm. Dynamic reconfiguration of counter overhead for more accurate benchmarking. | |||
1999-08-19 | Initial revision | jtg | |