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AgeCommit message (Expand)Author
2010-06-06st/mesa: advertise GL_ARB_fragment_program_shadowMarek Olšák
2010-06-05st/mesa: trivially enable GL_ATI_texture_env_combine3Marek Olšák
2010-06-05mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotesMarek Olšák
2010-06-05r300compiler: fix scons buildJoakim Sindholt
2010-06-05st/mesa: fix bug in depthstencil optimizing clear logicRoland Scheidegger
2010-06-05i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.Chris Wilson
2010-06-05i915: Fix off-by-one for drawing rectangle.Chris Wilson
2010-06-05i915: Inhibit render cache flush when changing drawing rectangle offset.Chris Wilson
2010-06-05mesa/st: add support for EXT_texture_swizzle.Dave Airlie
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák
2010-06-05r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SFL for vertex shadersMarek Olšák
2010-06-04vbo: misc clean-upsBrian Paul
2010-06-04i915: Don't use XRGB8888 on 830 and 845.Eric Anholt
2010-06-04i915: Clamp minimum lod to maximum texture level too.Eric Anholt
2010-06-04intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.Eric Anholt
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger
2010-06-03gallium: silence all debug_named_value related warningsJoakim Sindholt
2010-06-03r300/compiler: print opcode names instead of numbersMarek Olšák
2010-06-02dri/swrast: Remove unnecessary header.Vinson Lee
2010-06-02st/mesa: fix indirect addressing of input/output regsBrian Paul
2010-06-02intel: Remove a leftover DRI1/DRI2 conditionalKristian Høgsberg
2010-06-02glsl: handle indirectly indexed input registers in linkerBrian Paul
2010-06-02mesa: use BITFIELD64_BIT() macroBrian Paul
2010-06-02glsl: fix bad sanity-check assertionBrian Paul
2010-06-02mesa: whitespace and 80 column wrappingBrian Paul
2010-06-02shaders: Don't lose the param binding swizzle for single params.Eric Anholt
2010-06-01intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBAKristian Høgsberg
2010-06-01mesa: use split_location_offset() in GetUniform() functionsBrian Paul
2010-05-31mesa: Fix excess initializers in get.c table.Chia-I Wu
2010-05-31swrast: add TFP support to swrast.Dave Airlie
2010-05-31gallium: fix TFP on galliumDave Airlie
2010-05-31intel: Initialize batch->reserved_space on allocationChris Wilson
2010-05-31Always define int32_t in compiler headers.Chia-I Wu
2010-05-31Update OpenGL ES headers.Chia-I Wu
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu
2010-05-30vbo: Remove unnecessary header.Vinson Lee
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák
2010-05-29st/mesa: use new ability to clear only depth or stencilRoland Scheidegger
2010-05-28i965: Add cache unit -> bo name mapping for more gen6 state objects.Eric Anholt
2010-05-28i965: fix PIPE_CONTROL command for gen6.Zou Nan hai
2010-05-28glsl: change uniform location/offset encodingBrian Paul
2010-05-28st/mesa: advertise ARB_half_float_vertex when availableMarek Olšák
2010-05-27mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul
2010-05-27fbdev: some hacking to get the driver to compile (untested)Brian Paul
2010-05-27vbo: comments and whitespaceBrian Paul
2010-05-27vbo: remove unused prototypeBrian Paul
2010-05-27vbo: remove dead codeBrian Paul
2010-05-27vbo: update/add commentsBrian Paul