Age | Commit message (Expand) | Author |
2009-02-06 | swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0) | Brian Paul |
2009-02-06 | glsl: new MESA_GLSL env var for GLSL debugging features | Brian Paul |
2009-02-06 | mesa: tweak output of _mesa_write_shader_to_file() | Brian Paul |
2009-02-06 | Revert "mesa: meaningless whitespace change to see if git's working (ignore)" | Brian Paul |
2009-02-06 | mesa: meaningless whitespace change to see if git's working (ignore) | Brian Paul |
2009-02-07 | radeon: remove include that breaks build in !OLD_PACKET path | Dave Airlie |
2009-02-04 | glsl: use _slang_var_swizzle() in a few places to simplify the code. | Brian Paul |
2009-02-04 | glsl: remove unused prototype | Brian Paul |
2009-02-04 | glsl: replace assertion with conditional in _slang_pop_var_table() | Brian Paul |
2009-02-04 | mesa: more info in error messages | Brian Paul |
2009-02-04 | swrast: add minor comments | Brian Paul |
2009-02-04 | mesa: make Xlib glXIsDirect() always return True | Brian Paul |
2009-02-04 | mesa: minor error msg improvement | Brian Paul |
2009-02-04 | intel: Decode MI operands using specific length masks | Chris Wilson |
2009-02-04 | intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS | Chris Wilson |
2009-02-04 | intel: Fix fbo_firecube regression with FBconfigs change. | Eric Anholt |
2009-02-04 | r300: make the macros safe. add missing parenthesis. | Maciej Cencora |
2009-02-04 | r300: Fix EXP2 fog | Maciej Cencora |
2009-02-03 | intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform. | Eric Anholt |
2009-02-03 | swrast: Add support for x8r8g8b8 fbconfig. | Eric Anholt |
2009-02-03 | xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True | Brian Paul |
2009-02-03 | mesa: simplify delete_wrapper() | Brian Paul |
2009-02-02 | mesa: fix GLSL issue preventing use of all 16 generic vertex attributes | Brian Paul |
2009-02-02 | glsl: update program->InputsRead when referencing input attributes | Brian Paul |
2009-02-02 | mesa: fix stand-alone glslcompiler | Brian Paul |
2009-02-02 | mesa: make _mesa_fprint_program_opt() non-static | Brian Paul |
2009-02-02 | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt |
2009-02-02 | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt |
2009-02-02 | intel: replace custom metaops clear with generic. | Eric Anholt |
2009-02-02 | mesa: move code after decls. Fixes Window build failure. | Brian Paul |
2009-01-31 | intel: Correct FBconfig color masks with DRI2. Fail at copy and paste. | Eric Anholt |
2009-01-31 | Build dri.pc during the build rather than the install process. | Eric Anholt |
2009-01-31 | mesa: more display list cleanups | Brian |
2009-01-31 | mesa: display list clean-ups | Brian |
2009-01-31 | mesa: minor comments, clean-ups | Brian |
2009-01-31 | mesa: remove remnant of GL_SGIX_depth_texture | Brian |
2009-01-30 | i965: bump texture limit to 4kx4k | Keith Packard |
2009-01-30 | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul |
2009-01-30 | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul |
2009-01-30 | intel: more debug info | Brian Paul |
2009-01-30 | i965: formatting, comments, whitespace clean-ups | Brian Paul |
2009-01-30 | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul |
2009-01-30 | swrast: replace macro with inline function | Brian Paul |
2009-01-30 | intel: remove unused RenderToTexture field | Brian Paul |
2009-01-30 | i915: updated render to texture/fbo test | Brian Paul |
2009-01-30 | mesa: add missing _mesa_reference_texobj() calls for texture array targets | Brian Paul |
2009-01-30 | mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou... | Brian Paul |
2009-01-30 | intel: If we're doing a depth clear with tris, do color with it. | Eric Anholt |
2009-01-30 | i915: Only call CalcViewport from DrawBuffers instead of Viewport. | Eric Anholt |
2009-01-30 | intel: Expose more FBconfigs in the 3D driver. | Eric Anholt |