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path: root/src/mesa
AgeCommit message (Expand)Author
2009-02-06swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)Brian Paul
2009-02-06glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul
2009-02-06mesa: tweak output of _mesa_write_shader_to_file()Brian Paul
2009-02-06Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul
2009-02-06mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul
2009-02-07radeon: remove include that breaks build in !OLD_PACKET pathDave Airlie
2009-02-04glsl: use _slang_var_swizzle() in a few places to simplify the code.Brian Paul
2009-02-04glsl: remove unused prototypeBrian Paul
2009-02-04glsl: replace assertion with conditional in _slang_pop_var_table()Brian Paul
2009-02-04mesa: more info in error messagesBrian Paul
2009-02-04swrast: add minor commentsBrian Paul
2009-02-04mesa: make Xlib glXIsDirect() always return TrueBrian Paul
2009-02-04mesa: minor error msg improvementBrian Paul
2009-02-04intel: Decode MI operands using specific length masksChris Wilson
2009-02-04intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson
2009-02-04intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt
2009-02-04r300: make the macros safe. add missing parenthesis.Maciej Cencora
2009-02-04r300: Fix EXP2 fogMaciej Cencora
2009-02-03intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt
2009-02-03swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt
2009-02-03xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul
2009-02-03mesa: simplify delete_wrapper()Brian Paul
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
2009-02-02glsl: update program->InputsRead when referencing input attributesBrian Paul
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-02-02mesa: make _mesa_fprint_program_opt() non-staticBrian Paul
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2009-02-02intel: replace custom metaops clear with generic.Eric Anholt
2009-02-02mesa: move code after decls. Fixes Window build failure.Brian Paul
2009-01-31intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt
2009-01-31Build dri.pc during the build rather than the install process.Eric Anholt
2009-01-31mesa: more display list cleanupsBrian
2009-01-31mesa: display list clean-upsBrian
2009-01-31mesa: minor comments, clean-upsBrian
2009-01-31mesa: remove remnant of GL_SGIX_depth_textureBrian
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
2009-01-30mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul
2009-01-30mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul
2009-01-30intel: more debug infoBrian Paul
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul
2009-01-30swrast: replace macro with inline functionBrian Paul
2009-01-30intel: remove unused RenderToTexture fieldBrian Paul
2009-01-30i915: updated render to texture/fbo testBrian Paul
2009-01-30mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul
2009-01-30mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul
2009-01-30intel: If we're doing a depth clear with tris, do color with it.Eric Anholt
2009-01-30i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt
2009-01-30intel: Expose more FBconfigs in the 3D driver.Eric Anholt