Age | Commit message (Collapse) | Author |
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Also includes:
Temporary stand-in for vertex program execution.
draw_prim() code
post-transform vertex cache
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cases, disabled for now
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Interpolate FS attributes in the shader.
Do not copy WPOS in FS.
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Cosmetic changes, GLuint -> unsigned.
Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
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git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
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Also, add lodbias param to get_samples()
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Lambda/level-of-detail is also computed in get_samples() now.
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Probably breaks a bit of stuff, eg unfilled clipping, edgeflags, etc.
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Not currently used.
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Mainly down to the support for legacy TNL processing now.
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the framebuffer.
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Pipe drivers shouldn't really know much about mesa and certainly shouldn't
be #including files from src/mesa/main and the like.
I've also (in i915simple especially) moved over from GL types to
more conventional int/unsigned usage. This probably isn't really the
ultimate desired set of types to use - possibly C99 would be better. It
may even be that a subset of the GL types is preferable.
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Use xmesa_new_color_surface() for front/back renderbuffer surfaces.
Use xmesa_surface_alloc() for everything else (textures, other renderbuffers)
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(fix that someday)
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